// C4D-DialogResource DIALOGSTRINGS P_SETUPWIZARD { IDS_BUTTON10 "<< Previous"; IDS_BUTTON1 "Next >>"; IDS_BUTTON2 "Select All"; IDS_BUTTON3 "Deselect All"; IDS_BUTTON4 "<< Previous"; IDS_BUTTON5 "Next >>"; IDS_BUTTON6 "<< Previous"; IDS_BUTTON7 "Finish >>"; IDS_BUTTON8 "Close"; IDS_BUTTON9 "Finish >>"; IDS_BUTTON "<< Previous"; IDS_CHECK10 "Bump"; IDS_CHECK11 "Alpha"; IDS_CHECK12 "Specular"; IDS_CHECK13 "Displacement"; IDS_CHECK00 "Normal"; IDS_CHECK14 "Checkbox"; IDS_CHECK15 "Create New UV"; IDS_CHECK16 "Create Missing Materials"; IDS_CHECK17 "Create Missing Channels"; IDS_CHECK18 "Color"; IDS_CHECK19 "Diffusion"; IDS_CHECK1 "Create/Delete Channels"; IDS_CHECK20 "Luminance"; IDS_CHECK21 "Transparency"; IDS_CHECK22 "Reflection"; IDS_CHECK23 "Environment"; IDS_CHECK24 "Bump"; IDS_CHECK25 "Alpha"; IDS_CHECK26 "Specular"; IDS_CHECK27 "Displacement"; IDS_CHECK28 "Automatic Mapsize Interpolation"; IDS_CHECK29 "Recalculate UV"; IDS_CHECK2 "Create New UV"; IDS_CHECK30 "Rescale Existing Textures"; IDS_CHECK31 "One Material For All Objects"; IDS_CHECK32 "Checkbox"; IDS_CHECK33 "Overlapping UV"; IDS_CHECK34 "Single Material Mode"; IDS_CHECK3 "Automatic Mapsize Interpolation"; IDS_CHECK4 "Color"; IDS_CHECK5 "Diffusion"; IDS_CHECK6 "Luminance"; IDS_CHECK7 "Transparency"; IDS_CHECK8 "Reflection"; IDS_CHECK9 "Environment"; IDS_CHECK "Create Missing Materials"; IDS_DIALOG "BodyPaint 3D Setup Wizard"; IDS_RADIO1 "Materials"; IDS_RADIO2 "Optimal Angle Mapping"; IDS_RADIO3 "Optimal Cubic Mapping"; IDS_RADIO4 "Realign"; IDS_RADIO5 "Radio button"; IDS_RADIO6 "Radio button"; IDS_RADIO7 "Radio button"; IDS_RADIO "Objects"; IDS_STATIC10 "Group"; IDS_STATIC11 ""; IDS_STATIC12 "STEP 3: Material Options"; IDS_STATIC13 ""; IDS_STATIC14 "Group"; IDS_STATIC15 "Group"; IDS_STATIC16 "Group"; IDS_STATIC17 "Channels"; IDS_STATIC18 "Group"; IDS_STATIC19 "Texture Size"; IDS_STATIC1 "Group"; IDS_STATIC20 "Width"; IDS_STATIC21 ""; IDS_STATIC22 "Minimum"; IDS_STATIC23 "Maximum"; IDS_STATIC24 "Height"; IDS_STATIC25 "Quantize"; IDS_STATIC26 ""; IDS_STATIC27 ""; IDS_STATIC28 "Step 2"; IDS_STATIC29 "Group"; IDS_STATIC2 "Group"; IDS_STATIC30 "STEP 2: UV Setup"; IDS_STATIC31 ""; IDS_STATIC32 "Group"; IDS_STATIC33 "Group"; IDS_STATIC34 ""; IDS_STATIC35 "Channels"; IDS_STATIC36 "Texture Size"; IDS_STATIC37 "Texture Size"; IDS_STATIC38 "Width"; IDS_STATIC39 "Height"; IDS_STATIC3 "Group"; IDS_STATIC40 "Minimum"; IDS_STATIC41 "Maximum"; IDS_STATIC42 "Quantize"; IDS_STATIC43 "Group"; IDS_STATIC44 "Group"; IDS_STATIC45 ""; IDS_STATIC46 ""; IDS_STATIC47 ""; IDS_STATIC48 "NAVIGATION"; IDS_STATIC49 "Static text"; IDS_STATIC4 "STEP 1: Select Objects"; IDS_STATIC50 "Group"; IDS_STATIC51 ""; IDS_STATIC52 "Group"; IDS_STATIC53 "Group"; IDS_STATIC54 ""; IDS_STATIC55 "Group"; IDS_STATIC56 "Group"; IDS_STATIC57 "Group"; IDS_STATIC58 ""; IDS_STATIC59 "Group"; IDS_STATIC5 ""; IDS_STATIC60 "Step 4"; IDS_STATIC61 "Group"; IDS_STATIC62 "Group"; IDS_STATIC63 "Group"; IDS_STATIC64 "Group"; IDS_STATIC65 "Group"; IDS_STATIC66 "Group"; IDS_STATIC67 ""; IDS_STATIC68 "Selected:"; IDS_STATIC69 "888888"; IDS_STATIC6 "Step 1"; IDS_STATIC70 "Tab"; IDS_STATIC71 "Group"; IDS_STATIC72 "Group"; IDS_STATIC73 ""; IDS_STATIC74 "Width/Height"; IDS_STATIC75 "Group"; IDS_STATIC76 "Group"; IDS_STATIC77 "Relaxation"; IDS_STATIC7 "TabGroup"; IDS_STATIC8 "Step 3"; IDS_STATIC9 "Group"; IDS_STATIC "Group"; }