// C4D Dialog Strings DIALOGSTRINGS P_ROTATE { TITLE "Rotate Texture"; T2 "Current Size"; T3 "Rotate Texture (CW)"; T4 "Angle"; T5 "Interpolation"; T6 "Nearest Neighbor"; T7 "Bilinear"; T8 "90\u00b0"; T9 "180\u00b0"; T10 "270\u00b0"; T11 "Free"; T12 "Transform UVW"; TC0 "Color"; TC1 "Diffusion"; TC2 "Luminance"; TC3 "Transparency"; TC4 "Reflection"; TC5 "Environment"; TC6 "Bump"; TC7 "Alpha"; TC8 "Specular"; TC9 "Displacement"; TC10 "Normal"; }