// C4D Dialog Strings DIALOGSTRINGS P_NEWBITMAP { TNAME "Name"; TITLE "New Texture"; TWIDTH "Width"; THEIGHT "Height"; TMODE "Mode"; TRGB "RGB"; TGREY "Grayscale"; TDEPTH "Bits per channel"; TDEPTH1 "8 bit"; TDEPTH2 "16 bit"; TDEPTH3 "32 bit"; TMEM "Max. Memory/Layer:"; TFILL "Color"; TFILLBG "Background"; TFILLFG "Foreground"; TFILLTRANS "Transparent"; TFILLCOLOR "Color"; TPIXEL "pixels"; TINCH "inches"; TCM "cm"; TRESOLUTION "Resolution"; TDPI "pixels/inch (dpi)"; TDPC "pixels/cm"; TFROMDISC "From Disc"; TNEW "New Texture"; }