STRINGTABLE Xxmbsubsurface { Xxmbsubsurface "Subsurface Scattering Shader"; XMBSUBSURFACESHADER_DIFFUSE "Color"; XMBSUBSURFACESHADER_SHADER "Shader"; XMBSUBSURFACESHADER_STRENGTH "Strength"; XMBSUBSURFACESHADER_IOR "Index of Refraction"; XMBSUBSURFACESHADER_FRESNEL "Fresnel Reflectivity"; XMBSUBSURFACESHADER_DITHER "Dithering"; XMBSUBSURFACESHADER_LENGTH "Path Length"; XMBSUBSURFACESHADER_LENGTH_R "Red"; XMBSUBSURFACESHADER_LENGTH_G "Green"; XMBSUBSURFACESHADER_LENGTH_B "Blue"; XMBSUBSURFACESHADER_MULTIPLE_MODE "Mode"; XMBSUBSURFACESHADER_MULTIPLE_MODE_CACHE "Cache"; XMBSUBSURFACESHADER_MULTIPLE_MODE_DIRECT "Direct"; XMBSUBSURFACESHADER_MULTIPLE_ENABLED "Enabled"; XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_ENABLED "Custom Sampling"; XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_SAMPLING "Sampling Subdivision"; XMBSUBSURFACESHADER_CACHE_INTERPOLATION "Fast Evaluation"; XMBSUBSURFACESHADER_CACHE_SAMPLE_DENSITY "Sample Density"; XMBSUBSURFACESHADER_CACHE_SMOOTHING "Smoothing"; XMBSUBSURFACESHADER_CACHE_ERROR "Threshold"; XMBSUBSURFACESHADER_DIRECT_RATIO "Minimum Threshold"; XMBSUBSURFACESHADER_DIRECT_ENABLED "Enabled"; XMBSUBSURFACESHADER_DIRECT_SPLIT "Separate Color Channels"; XMBSUBSURFACESHADER_SINGLE_ENABLED "Enabled"; XMBSUBSURFACESHADER_SINGLE_SPLIT "Separate Color Channels"; XMBSUBSURFACESHADER_SINGLE_TRACE "Trace Shadow Rays"; XMBSUBSURFACESHADER_SINGLE_PHASE "Phase Function"; XMBSUBSURFACESHADER_SINGLE_CUSTOM_ENABLED "Custom Sampling"; XMBSUBSURFACESHADER_SINGLE_CUSTOM_SAMPLING "Sampling Subdivision"; XMBSUBSURFACESHADER_PRESET "Preset"; XMBSUBSURFACESHADER_PRESET_CUSTOM "Custom"; XMBSUBSURFACESHADER_PRESET_APPLE "Apple"; XMBSUBSURFACESHADER_PRESET_CHICKEN "Chicken"; XMBSUBSURFACESHADER_PRESET_CREAM "Cream"; XMBSUBSURFACESHADER_PRESET_KETCHUP "Ketchup"; XMBSUBSURFACESHADER_PRESET_MARBLE "Marble"; XMBSUBSURFACESHADER_PRESET_MILK_SKIM "Milk (Skim)"; XMBSUBSURFACESHADER_PRESET_MILK_WHOLE "Milk (Whole)"; XMBSUBSURFACESHADER_PRESET_POTATO "Potato"; XMBSUBSURFACESHADER_PRESET_SKIN_DARK "Skin (Dark)"; XMBSUBSURFACESHADER_PRESET_SKIN_LIGHT "Skin (Light)"; XMBSUBSURFACESHADER_PRESET_SPECTRALON "Spectralon"; XMBSUBSURFACESHADER_LIGHTS ""; XMBSUBSURFACESHADER_LIGHTS_MODE "Lights"; XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE "Include"; XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE "Exclude"; XMBSUBSURFACESHADER_LIGHTS_GI "Compute GI Contribution"; XMBSUBSURFACESHADER_GROUP_MULTIPLE "Multiple Diffuse" "Multiple"; XMBSUBSURFACESHADER_GROUP_SINGLE "Single Scattering" "Single"; XMBSUBSURFACESHADER_GROUP_ADVANCED "Advanced Settings" "Advanced"; XMBSUBSURFACESHADER_GROUP_LIGHTS "Lights"; }