STRINGTABLE Xbitmap { Xbitmap "Bitmap Shader"; BITMAPSHADER_FILENAME "File"; BITMAPSHADER_INTERPOLATION "Sampling"; BITMAPSHADER_INTERPOLATION_NONE "None"; BITMAPSHADER_INTERPOLATION_CIRCLE "Circle"; BITMAPSHADER_INTERPOLATION_SQUARE "Square"; BITMAPSHADER_INTERPOLATION_ALIAS1 "Alias1"; BITMAPSHADER_INTERPOLATION_ALIAS2 "Alias2"; BITMAPSHADER_INTERPOLATION_ALIAS3 "Alias3"; BITMAPSHADER_INTERPOLATION_MIP "MIP"; BITMAPSHADER_INTERPOLATION_SAT "SAT"; BITMAPSHADER_RELOADIMAGE "Reload Image..."; BITMAPSHADER_EDITIMAGE "Edit Image..."; BITMAPSHADER_LAYERSET "Layerset"; ID_BITMAPDETAILS "Animation"; BITMAPSHADER_TIMING_MODE "Mode"; BITMAPSHADER_TIMING_MODE_SIMPLE "Simple"; BITMAPSHADER_TIMING_MODE_LOOP "Loop"; BITMAPSHADER_TIMING_MODE_PINGPONG "Ping-Pong"; BITMAPSHADER_TIMING_TIMING "Timing"; BITMAPSHADER_TIMING_TIMING_FRAME "Exact Frame"; BITMAPSHADER_TIMING_TIMING_SECOND "Exact Second"; BITMAPSHADER_TIMING_TIMING_AREA "Range"; BITMAPSHADER_TIMING_RANGEFROM "Range Start"; BITMAPSHADER_TIMING_RANGETO "Range End"; BITMAPSHADER_TIMING_LOOPS "Loops"; BITMAPSHADER_TIMING_FROM "Movie Start Frame"; BITMAPSHADER_TIMING_TO "Movie End Frame"; BITMAPSHADER_TIMING_FPS "Movie Frame Rate"; BITMAPSHADER_CALCULATE "Calculate"; BITMAPSHADER_EXPOSURE "Exposure"; BITMAPSHADER_GAMMA "HDR Gamma"; BITMAPSHADER_RESETVALUES "Reset"; BITMAPSHADER_BLACKPOINT "Black Point"; BITMAPSHADER_WHITEPOINT "White Point"; BITMAPSHADER_COLORPROFILE "Color Profile"; BITMAPSHADER_COLORPROFILE_EMBEDDED "Embedded (Default)"; BITMAPSHADER_COLORPROFILE_LINEAR "Linear"; BITMAPSHADER_COLORPROFILE_SRGB "sRGB"; }