STRINGTABLE Mmaterial { Mmaterial "Material"; ID_MATERIALGROUP_COLOR "Color"; ID_MATERIALGROUP_DIFFUSION "Diffusion"; ID_MATERIALGROUP_LUMINANCE "Luminance"; ID_MATERIALGROUP_TRANSPARENCY "Transparency"; ID_MATERIALGROUP_REFLECTION "Reflection"; ID_MATERIALGROUP_ENVIRONMENT "Environment"; ID_MATERIALGROUP_FOG "Fog"; ID_MATERIALGROUP_BUMP "Bump"; ID_MATERIALGROUP_ALPHA "Alpha"; ID_MATERIALGROUP_SPECULAR "Specular"; ID_MATERIALGROUP_SPECULARCOLOR "Specular"; ID_MATERIALGROUP_GLOW "Glow"; ID_MATERIALGROUP_DISPLACEMENT "Displacement"; ID_MATERIALGROUP_SUBPOLY "Sub-Polygon Displacement"; ID_MATERIALGROUP_NORMAL "Normal"; ID_MATERIALGROUP_EDITOR "Editor"; MATERIAL_PAGE_EDITOR "Editor"; MATERIAL_PAGE_CUSTOM "Custom"; MATERIAL_USE_COLOR "Enable Color" "Color"; MATERIAL_USE_DIFFUSION "Enable Diffusion" "Diffusion"; MATERIAL_USE_LUMINANCE "Enable Luminance" "Luminance"; MATERIAL_USE_TRANSPARENCY "Enable Transparency" "Transparency"; MATERIAL_USE_REFLECTION "Enable Reflection" "Reflection"; MATERIAL_USE_ENVIRONMENT "Enable Environment" "Environment"; MATERIAL_USE_FOG "Enable Fog" "Fog"; MATERIAL_USE_BUMP "Enable Bump" "Bump"; MATERIAL_USE_ALPHA "Enable Alpha" "Alpha"; MATERIAL_USE_SPECULAR "Enable Specular" "Specular"; MATERIAL_USE_SPECULARCOLOR "Enable Specular" "Specular"; MATERIAL_USE_GLOW "Enable Glow" "Glow"; MATERIAL_USE_DISPLACEMENT "Enable Displacement" "Displacement"; MATERIAL_USE_NORMAL "Enable Normal" "Normal"; MATERIAL_DISPLAY_USE_COLOR "Display Color" "Color"; MATERIAL_DISPLAY_USE_DIFFUSION "Display Diffusion" "Diffusion"; MATERIAL_DISPLAY_USE_LUMINANCE "Display Luminance" "Luminance"; MATERIAL_DISPLAY_USE_TRANSPARENCY "Display Transparency" "Transparency"; MATERIAL_DISPLAY_USE_ENVIRONMENT "Display Environment" "Environment"; MATERIAL_DISPLAY_USE_BUMP "Display Bump" "Bump"; MATERIAL_DISPLAY_USE_ALPHA "Display Alpha" "Alpha"; MATERIAL_DISPLAY_USE_SPECULAR "Display Specular" "Specular"; MATERIAL_DISPLAY_USE_SPECULARCOLOR "Display Specular Color" "Specular Color"; MATERIAL_DISPLAY_USE_NORMAL "Display Normal" "Normal"; MATERIAL_DISPLAY_USE_DISPLACEMENT "Display Displacement" "Displacement"; MATERIAL_DISPLAY_USE_SHADER_EOGL_NAME "OpenGL"; MATERIAL_TEXTUREMIXING_NORMAL "Normal"; MATERIAL_TEXTUREMIXING_ADD "Add"; MATERIAL_TEXTUREMIXING_SUBTRACT "Subtract"; MATERIAL_TEXTUREMIXING_MULTIPLY "Multiply"; MATERIAL_COLOR_COLOR "Color"; MATERIAL_COLOR_BRIGHTNESS "Brightness"; MATERIAL_COLOR_TEXTUREMIXING "Mix Mode"; MATERIAL_COLOR_TEXTURESTRENGTH "Mix Strength"; MATERIAL_NORMAL_STRENGTH "Strength"; MATERIAL_NORMAL_REVERSEX "Flip X (Red)"; MATERIAL_NORMAL_REVERSEY "Flip Y (Green)"; MATERIAL_NORMAL_REVERSEZ "Flip Z (Blue)"; MATERIAL_NORMAL_SWAP "Swap Y & Z (Y up)"; MATERIAL_NORMAL_SPACE "Method"; MATERIAL_NORMAL_SPACE_TANGENT "Tangent"; MATERIAL_NORMAL_SPACE_LOCAL "Object"; MATERIAL_NORMAL_SPACE_WORLD "World"; MATERIAL_DIFFUSION_BRIGHTNESS "Diffusion Brightness" "Brightness"; MATERIAL_DIFFUSION_AFFECT_LUMINANCE "Diffusion Affect Luminance" "Affect Luminance"; MATERIAL_DIFFUSION_AFFECT_SPECULAR "Diffusion Affect Specular" "Affect Specular"; MATERIAL_DIFFUSION_AFFECT_REFLECTION "Diffusion Affect Reflection" "Affect Reflection"; MATERIAL_DIFFUSION_TEXTUREMIXING "Mix Mode"; MATERIAL_DIFFUSION_TEXTURESTRENGTH "Mix Strength"; MATERIAL_LUMINANCE_COLOR "Luminance Color" "Color"; MATERIAL_LUMINANCE_BRIGHTNESS "Luminance Brightness" "Brightness"; MATERIAL_LUMINANCE_TEXTUREMIXING "Mix Mode"; MATERIAL_LUMINANCE_TEXTURESTRENGTH "Mix Strength"; MATERIAL_TRANSPARENCY_COLOR "Transparency Color" "Color"; MATERIAL_TRANSPARENCY_BRIGHTNESS "Transparency Brightness" "Brightness"; MATERIAL_TRANSPARENCY_REFRACTION "Transparency Refraction" "Refraction"; MATERIAL_TRANSPARENCY_FRESNEL "Transparency Total Internal Reflection" "Total Internal Reflection"; MATERIAL_TRANSPARENCY_ADDITIVE "Transparency Additive" "Additive"; MATERIAL_TRANSPARENCY_TEXTUREMIXING "Mix Mode"; MATERIAL_TRANSPARENCY_TEXTURESTRENGTH "Mix Strength"; MATERIAL_TRANSPARENCY_FRESNELREFLECTIVITY "Transparency Fresnel Reflectivity" "Fresnel Reflectivity"; MATERIAL_TRANSPARENCY_EXITCOLOR "Exit Color"; MATERIAL_TRANSPARENCY_ABSORPTIONCOLOR "Absorption Color"; MATERIAL_TRANSPARENCY_ABSORPTIONDISTANCE "Absorption Distance"; MATERIAL_TRANSPARENCY_EXITREFLECTIONS "Exit Reflections"; MATERIAL_TRANSPARENCY_DISPERSION "Transparency Blurriness" "Blurriness"; MATERIAL_TRANSPARENCY_MINSAMPLES "Transparency Min Samples" "Min Samples"; MATERIAL_TRANSPARENCY_MAXSAMPLES "Transparency Max Samples" "Max Samples"; MATERIAL_TRANSPARENCY_ACCURACY "Transparency Accuracy" "Accuracy"; MATERIAL_REFLECTION_COLOR "Reflection Color" "Color"; MATERIAL_REFLECTION_BRIGHTNESS "Reflection Brightness" "Brightness"; MATERIAL_REFLECTION_TEXTUREMIXING "Mix Mode"; MATERIAL_REFLECTION_TEXTURESTRENGTH "Mix Strength"; MATERIAL_REFLECTION_ADDITIVE "Reflection Additive" "Additive"; MATERIAL_REFLECTION_USE_BUMP "Reflection Use Bump" "Use Bump"; MATERIAL_REFLECTION_DISPERSION "Reflection Blurriness" "Blurriness"; MATERIAL_REFLECTION_MINSAMPLES "Reflection Min Samples" "Min Samples"; MATERIAL_REFLECTION_MAXSAMPLES "Reflection Max Samples" "Max Samples"; MATERIAL_REFLECTION_ACCURACY "Reflection Accuracy" "Accuracy"; MATERIAL_ENVIRONMENT_COLOR "Environment Color" "Color"; MATERIAL_ENVIRONMENT_BRIGHTNESS "Environment Brightness" "Brightness"; MATERIAL_ENVIRONMENT_TILESX "Environment Tiles X" "Tiles X"; MATERIAL_ENVIRONMENT_TILESY "Environment Tiles Y" "Tiles Y"; MATERIAL_ENVIRONMENT_EXCLUSIVE "Environment Exclusive" "Exclusive"; MATERIAL_ENVIRONMENT_TEXTUREMIXING "Mix Mode"; MATERIAL_ENVIRONMENT_TEXTURESTRENGTH "Mix Strength"; MATERIAL_FOG_COLOR "Fog Color" "Color"; MATERIAL_FOG_BRIGHTNESS "Fog Brightness" "Brightness"; MATERIAL_FOG_DISTANCE "Fog Distance" "Distance"; MATERIAL_BUMP_STRENGTH "Bump Strength" "Strength"; MATERIAL_BUMP_MIPFALLOFF "Bump MIP Falloff" "MIP Falloff"; MATERIAL_ALPHA_COLOR "Alpha Color" "Color"; MATERIAL_ALPHA_DELTA "Alpha Delta" "Delta"; MATERIAL_ALPHA_INVERT "Alpha Invert" "Invert"; MATERIAL_ALPHA_SOFT "Alpha Soft" "Soft"; MATERIAL_ALPHA_IMAGEALPHA "Alpha Image Alpha" "Image Alpha"; MATERIAL_ALPHA_PREMULTIPLIED "Alpha Pre-multiplied" "Pre-multiplied"; MATERIAL_SPECULAR_MODE "Specular Mode" "Mode"; MATERIAL_SPECULAR_MODE_PLASTIC "Plastic"; MATERIAL_SPECULAR_MODE_METAL "Metal"; MATERIAL_SPECULAR_MODE_COLORED "Colored"; MATERIAL_SPECULAR_WIDTH "Specular Width" "Width"; MATERIAL_SPECULAR_HEIGHT "Specular Height" "Height"; MATERIAL_SPECULAR_FALLOFF "Specular Falloff" "Falloff"; MATERIAL_SPECULAR_INNERWIDTH "Specular Inner Width" "Inner Width"; MATERIAL_SPECULAR_COLOR "Specular Color" "Color"; MATERIAL_SPECULAR_BRIGHTNESS "Specular Brightness" "Brightness"; MATERIAL_SPECULAR_TEXTUREMIXING "Mix Mode"; MATERIAL_SPECULAR_TEXTURESTRENGTH "Mix Strength"; MATERIAL_GLOW_COLOR "Glow Color" "Color"; MATERIAL_GLOW_BRIGHTNESS "Glow Brightness" "Brightness"; MATERIAL_GLOW_INNERSTRENGTH "Glow Inner Strength" "Inner Strength"; MATERIAL_GLOW_OUTERSTRENGTH "Glow Outer Strength" "Outer Strength"; MATERIAL_GLOW_RADIUS "Glow Radius" "Radius"; MATERIAL_GLOW_RANDOM "Glow Random" "Random"; MATERIAL_GLOW_FREQUENCY "Glow Frequency" "Frequency"; MATERIAL_GLOW_USEMATERIALCOLOR "Glow Use Material Color" "Use Material Color"; MATERIAL_DISPLACEMENT_STRENGTH "Displacement Strength" "Strength"; MATERIAL_DISPLACEMENT_HEIGHT "Displacement Height" "Height"; MATERIAL_DISPLACEMENT_SUBPOLY "Sub-Polygon Displacement"; MATERIAL_DISPLACEMENT_SUBPOLY_SUBDIVISION "Subdivision Level"; MATERIAL_DISPLACEMENT_SUBPOLY_KEEPEDGES "Keep Original Edges"; MATERIAL_DISPLACEMENT_SUBPOLY_DISTRIBUTION "Best Distribution"; MATERIAL_DISPLACEMENT_SUBPOLY_SMOOTH "Oil of Olay (Experimental)"; MATERIAL_DISPLACEMENT_SUBPOLY_ROUND "Round Geometry"; MATERIAL_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR "Round Contour"; MATERIAL_DISPLACEMENT_SUBPOLY_HQREMAPPING "Map Rounded Geometry"; MATERIAL_DISPLACEMENT_SUBPOLY_MAPRESULT "Map Resulting Geometry"; MATERIAL_DISPLACEMENT_TYPE "Type"; MATERIAL_DISPLACEMENT_TYPE_INTENSITY "Intensity"; MATERIAL_DISPLACEMENT_TYPE_CENTEREDINTENSITY "Intensity (Centered)"; MATERIAL_DISPLACEMENT_TYPE_REDGREEN "Red / Green"; MATERIAL_DISPLACEMENT_TYPE_RGBTANGENT "RGB (XYZ Tangent)"; MATERIAL_DISPLACEMENT_TYPE_RGBWORLD "RGB (XYZ World)"; MATERIAL_DISPLACEMENT_TYPE_RGBLOCAL "RGB (XYZ Object)"; MATERIAL_ILLUMINATION_MODEL "Model"; MATERIAL_ILLUMINATION_MODEL_PHONG "Phong"; MATERIAL_ILLUMINATION_MODEL_BLINN "Blinn"; MATERIAL_ILLUMINATION_MODEL_ORENNAYAR "Oren-Nayar"; MATERIAL_ILLUMINATION_DIFFUSEFALLOFF "Diffuse Falloff"; MATERIAL_ILLUMINATION_DIFFUSELEVEL "Diffuse Level"; MATERIAL_ILLUMINATION_ROUGHNESS "Roughness"; MATERIAL_COLOR_SHADER "Texture"; MATERIAL_DIFFUSION_SHADER "Texture"; MATERIAL_LUMINANCE_SHADER "Texture"; MATERIAL_TRANSPARENCY_SHADER "Texture"; MATERIAL_REFLECTION_SHADER "Texture"; MATERIAL_ENVIRONMENT_SHADER "Texture"; MATERIAL_BUMP_SHADER "Texture"; MATERIAL_ALPHA_SHADER "Texture"; MATERIAL_SPECULAR_SHADER "Texture"; MATERIAL_DISPLACEMENT_SHADER "Texture"; MATERIAL_NORMAL_SHADER "Texture"; MATERIAL_SPECULARPREVIEW ""; MATERIAL_PREVIEWSIZE "Texture Preview Size"; MATERIAL_PREVIEWSIZE_DEF "Default"; MATERIAL_PREVIEWSIZE_NO_SCALE "No Scaling"; MATERIAL_PREVIEWSIZE_64 "64x64 (16 KB)"; MATERIAL_PREVIEWSIZE_128 "128x128 (64 KB)"; MATERIAL_PREVIEWSIZE_256 "256x256 (256 KB)"; MATERIAL_PREVIEWSIZE_512 "512x512 (1 MB)"; MATERIAL_PREVIEWSIZE_1024 "1024x1024 (4 MB)"; MATERIAL_PREVIEWSIZE_2048 "2048x2048 (16 MB)"; MATERIAL_PREVIEWSIZE_4096 "4096x4096 (64 MB)"; MATERIAL_PREVIEWSIZE_8192 "8192x8192 (256 MB)"; MATERIAL_PREVIEWSIZE_16384 "16384x16384 (1024 MB)"; MATERIAL_EDITORDISPLAY "Editor Display"; MATERIAL_EDITORDISPLAY_COMBINED "Combined"; MATERIAL_EDITORDISPLAY_COLOR "Color"; MATERIAL_EDITORDISPLAY_DIFFUSION "Diffusion"; MATERIAL_EDITORDISPLAY_LUMINANCE "Luminance"; MATERIAL_EDITORDISPLAY_TRANSPARENCY "Transparency"; MATERIAL_EDITORDISPLAY_REFLECTION "Reflection"; MATERIAL_EDITORDISPLAY_ENVIRONMENT "Environment"; MATERIAL_EDITORDISPLAY_BUMP "Bump"; MATERIAL_EDITORDISPLAY_ALPHA "Alpha"; MATERIAL_EDITORDISPLAY_SPECULARCOLOR "Specular"; MATERIAL_EDITORDISPLAY_DISPLACEMENT "Displacement"; MATERIAL_EDITORDISPLAY_NORMAL "Normal"; MATERIAL_ANIMATEPREVIEW "Animate Preview"; MATERIAL_CUSTOM_ADDCHANNEL "Add Custom Channel"; }