STRINGTABLE Millum { ID_MATERIALGROUP_ILLUMINATION "Illumination"; MATERIAL_PAGE_ILLUMINATION "Illumination"; MATERIAL_GLOBALILLUM_GENERATE "GI Generate" "Generate GI"; MATERIAL_GLOBALILLUM_GENERATE_STRENGTH "GI Generate Strength" "Strength"; MATERIAL_GLOBALILLUM_RECEIVE "GI Receive" "Receive GI"; MATERIAL_GLOBALILLUM_RECEIVE_STRENGTH "GI Receive Strength" "Strength"; MATERIAL_GLOBALILLUM_SATURATION "GI Receive Saturation" "Saturation"; MATERIAL_GLOBALILLUM_GENERATE_SATURATION "GI Generate Saturation" "Saturation"; MATERIAL_GLOBALILLUM_AREA "GI Area Light"; MATERIAL_GLOBALILLUM_PORTAL "GI Portal"; MATERIAL_CAUSTICS_GENERATE "Caustics Generate" "Generate Caustics"; MATERIAL_CAUSTICS_GENERATE_STRENGTH "Caustics Generate Strength" "Strength"; MATERIAL_CAUSTICS_RECEIVE "Caustics Receive" "Receive Caustics"; MATERIAL_CAUSTICS_RECEIVE_STRENGTH "Caustics Receive Strength" "Strength"; MATERIAL_CAUSTICS_SAMPLERADIUS "Caustics Sample Radius" "Radius"; MATERIAL_CAUSTICS_SAMPLES "Caustics Samples" "Samples"; }