STRINGTABLE BPlayer { BPlayer "Base Layer"; ID_PAINTLAYER_OPACITY "Opacity"; ID_PAINTLAYER_SHOW "Visible"; ID_PAINTLAYER_BLEND "Blend Mode"; LAYER_PASSFOLDER "Pass Through"; LAYER_NORMAL "Normal"; LAYER_DISSOLVE "Dissolve"; LAYER_DIFFERENCE "Difference"; LAYER_LIGHTEN "Lighten"; LAYER_DARKEN "Darken"; LAYER_MULTIPLY "Multiply"; LAYER_SCREEN "Screen"; LAYER_LINEARDODGE "Linear Dodge"; LAYER_ADD "Add"; LAYER_EXCLUSION "Exclusion"; LAYER_LINEARBURN "Linear Burn"; LAYER_OVERLAY "Overlay"; LAYER_SOFTLIGHT "Soft Light"; LAYER_HARDLIGHT "Hard Light"; LAYER_COLORDODGE "Color Dodge"; LAYER_COLORBURN "Color Burn"; LAYER_HARDMIX "Hard Mix"; LAYER_PINLIGHT "Pin Light"; LAYER_REFLECT "Reflect"; LAYER_NEGATION "Negation"; LAYER_GLOW "Glow"; LAYER_AVERAGE "Average"; LAYER_FREEZE "Freeze"; LAYER_HEAT "Heat"; LAYER_STAMP "Linear Light (Stamp)"; LAYER_HUE "Hue (Under Construction)"; LAYER_SATURATION "Saturation (Under Construction)"; LAYER_COLOR "Color (Under Construction)"; LAYER_LUMINANCE "Luminance"; ID_PAINTLAYER_TEXTURE_LINK "Texture Link"; ID_PAINTLAYER_TEXTURE_NAME "Texture Name"; ID_PAINTLAYER_TEXPROFILE "Texture Profile"; }