#ifndef OBONE_H__ #define OBONE_H__ enum { // object properties ID_FIXED = 820, BONEOBJECT_FUNCTION = 1000, // LONG BONEFUNCTION_R = 0, BONEFUNCTION_R2 = 1, BONEFUNCTION_R4 = 2, BONEFUNCTION_R6 = 3, BONEFUNCTION_R8 = 4, BONEFUNCTION_R10 = 5, BONEOBJECT_LIMITRANGE = 1001, // BOOL BONEOBJECT_SCALESTRENGTH = 1002, // BOOL BONEOBJECT_MINRANGE = 1003, // REAL BONEOBJECT_MAXRANGE = 1004, // REAL BONEOBJECT_STRENGTH = 1005, // REAL BONEOBJECT_LENGTH = 1006, // REAL BONEOBJECT_FIXPOSITION = 1007, // VECTOR BONEOBJECT_FIXSCALE = 1008, // VECTOR BONEOBJECT_FIXROTATION = 1009, // VECTOR BONEOBJECT_FIXLENGTH = 1010, // REAL BONEOBJECT_NULL = 1011, // BOOL BONEOBJECT_FIXED = 1012, // BOOL BONEOBJECT_FIX = 1013, // BUTTON BONEOBJECT_FIXCHILDS = 1014, // BUTTON BONEOBJECT_FIXCHAIN = 1015, // BUTTON BONEOBJECT_NEWBONES = 1017, // BOOL: new bone algo BONEOBJECT_VERTEXMAPMODE = 1018, // BOOL: TRUE shows the new vertexmap mode for FBX (absolute maps) GROUP_FIN = 2000, BONEOBJECT_FIN_SHOW = 2001, // bool BONEOBJECT_FIN_S_SIZE = 2002, // vector BONEOBJECT_FIN_S_OFF = 2003, // vector BONEOBJECT_FIN_E_SIZE = 2004, // vector BONEOBJECT_FIN_E_OFF = 2005, // vector BONE_DUMMY }; #endif // OBONE_H__