STRINGTABLE Prefsopengl { Prefsopengl "OpenGL"; PREF_OPENGL_TEXTUREMODE "Texture Mode"; PREF_OPENGL_TEXTUREMODE_NEAREST "Nearest"; PREF_OPENGL_TEXTUREMODE_LINEAR "Linear"; PREF_OPENGL_TEXTUREMODE_MIPMAP "Mipmap"; PREF_OPENGL_ANTIALIAS "Anti-Aliasing"; PREF_OPENGL_MAXTRANS "Maximum Transparency"; PREF_OPENGL_MAXLIGHT "Maximum Lights"; PREF_OPENGL_MAXSHAD "Maximum Shadows"; PREF_OPENGL_SHOWCAP "Show OpenGL Capabilities..."; PREF_OPENGL_HARDWARE "Use OpenGL"; PREF_OPENGL_USE_SHADER_CACHE "Use Shader Cache"; }