STRINGTABLE Prefsmemory { Prefsmemory "Memory"; PREF_MEMORY_UNDO "Undo Depth"; PREF_MEMORY_PVUSEAGE "Memory (MB)"; PREF_MEMORY_PVHARDUSAGE "Hard Drive (MB)"; PREF_MEMORY_PVHARDUNLIMIT "Unlimited"; PREF_MEMORY_PVHARDFOLDER "Cache Path"; PREFS_MEMORY_RENDGROUP "Renderer"; PREFS_MEMORY_DOCGROUP "Project"; PREFS_MEMORY_BPGROUP "BodyPaint 3D"; PREFS_MEMORY_SCULPTGROUP "Sculpting"; PREF_MEMORY_RENDERER "Displacement (MB)"; PREF_MEMORY_MATERIAL "Animated Materials (MB)"; PREF_MEMORY_BP "Texture Undo (MB)"; PREF_MEMORY_BPUNDO "Min. Undo Steps"; PREFS_MEMORY_PVGROUP "Picture Viewer"; PREF_MEMORY_SCULPTUSAGE "Memory (MB)"; }