STRINGTABLE Prefsmaterial { Prefsmaterial "Material Manager"; PREF_MM_SIZE "Default Size"; PREF_MM_SIZE_SMALL "Small"; PREF_MM_SIZE_MED "Medium"; PREF_MM_SIZE_LARGE "Large"; PREF_MM_SIZE_HUGE "Huge"; PREF_MM_SHSCENE "Shader Default Project"; PREF_MM_MATSCENE "Material Default Project"; PREF_MM_FRATE "Frame Rate (FPS)"; PREF_MM_PREV "Preview Length (sec)"; }