STRINGTABLE Pbodypaint { Pbodypaint "BodyPaint 3D"; PBODYPAINT_GROUP_GENERAL ""; PBODYPAINT_DEFAULTTEXTUREFORMAT "Default Format"; PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D "BodyPaint 3D *.b3d"; PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD "Photoshop *.psd"; PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF "TIFF *.tif"; PBODYPAINT_SHOWBRUSHMOUSEMOVE "Show while Mouse Move"; PBODYPAINT_SHOWBRUSHPAINTING "Show while Painting"; PBODYPAINT_TOOLCURSOR "Tool Cursors"; PBODYPAINT_TOOLCURSOR_STAND "Standard"; PBODYPAINT_TOOLCURSOR_CROSS "Cross"; PBODYPAINT_TOOLCURSOR_HIDE "Hide"; PBODYPAINT_SHADING "Interpolation"; PBODYPAINT_PIXELBORDER "Pixel Border Around UV Polygon"; PBODYPAINT_TILEU "Tile U"; PBODYPAINT_TILEV "Tile V"; PBODYPAINT_PROJECTON "Project on Invisible Parts"; PBODYPAINT_BORDERON "Border on Same Object"; PBODYPAINT_CONTINUE "Continue UVs on Border"; PBODYPAINT_FILTER_WIDTH "Preview Width"; PBODYPAINT_FILTER_HEIGHT "Preview Height"; PBODYPAINT_FILTER_SHOWPREV "Show Source Preview"; PBODYPAINT_GROUP_BRUSH "Brush"; PBODYPAINT_GROUP_PRJPAINT "Projection Painting"; PBODYPAINT_GROUP_FILTER "Bitmap Filter"; PBODYPAINT_GROUP_TEX "Texture"; }