#ifndef PBODYPAINT_H__ #define PBODYPAINT_H__ enum { PBODYPAINT_DEFAULTTEXTUREFORMAT = 1000, PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D, PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD, PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF, PBODYPAINT_MAXMEMORY, PBODYPAINT_SHOWBRUSHMOUSEMOVE, PBODYPAINT_SHOWBRUSHPAINTING, PBODYPAINT_TOOLCURSOR, PBODYPAINT_TOOLCURSOR_STAND, PBODYPAINT_TOOLCURSOR_CROSS, PBODYPAINT_TOOLCURSOR_HIDE, PBODYPAINT_SHADING, PBODYPAINT_PIXELBORDER, PBODYPAINT_TILEU, PBODYPAINT_TILEV, PBODYPAINT_PROJECTON, PBODYPAINT_BORDERON, PBODYPAINT_CONTINUE, PBODYPAINT_FILTER_WIDTH, PBODYPAINT_FILTER_HEIGHT, PBODYPAINT_FILTER_SHOWPREV, PBODYPAINT_GROUP_GENERAL = 2000, PBODYPAINT_GROUP_BRUSH, PBODYPAINT_GROUP_PRJPAINT, PBODYPAINT_GROUP_FILTER, PBODYPAINT_GROUP_TEX, PBODYPAINT_DUMMY }; #endif // PBODYPAINT_H__