STRINGTABLE XSLATiles { XSLATiles "Tile Shader"; SLA_TILES_GROUT_COLOR "Grout Color"; SLA_TILES_TILE_COLOR_1 "Tiles Color 1"; SLA_TILES_TILE_COLOR_2 "Tiles Color 2"; SLA_TILES_TILE_COLOR_3 "Tiles Color 3"; SLA_TILES_PATTERN "Pattern"; SLA_TILES_PATTERN_BRICK1 "Brick 1"; SLA_TILES_PATTERN_BRICK2 "Brick 2"; SLA_TILES_PATTERN_CIRCLES1 "Circles 1"; SLA_TILES_PATTERN_CIRCLES2 "Circles 2"; SLA_TILES_PATTERN_CIRCLES3 "Circles 3"; SLA_TILES_PATTERN_HEXAGONS "Hexagons"; SLA_TILES_PATTERN_LINES1 "Lines 1"; SLA_TILES_PATTERN_LINES2 "Lines 2"; SLA_TILES_PATTERN_PARQUET "Parquet"; SLA_TILES_PATTERN_PLANKS "Planks"; SLA_TILES_PATTERN_RADIAL_LINES1 "Radial Lines 1"; SLA_TILES_PATTERN_RADIAL_LINES2 "Radial Lines 2"; SLA_TILES_PATTERN_RANDOM "Random"; SLA_TILES_PATTERN_RINGS1 "Rings 1"; SLA_TILES_PATTERN_RINGS2 "Rings 2"; SLA_TILES_PATTERN_SAWTOOTH1 "Sawtooth 1"; SLA_TILES_PATTERN_SAWTOOTH2 "Sawtooth 2"; SLA_TILES_PATTERN_SCALES1 "Scales 1"; SLA_TILES_PATTERN_SCALES2 "Scales 2"; SLA_TILES_PATTERN_SPIRAL1 "Spiral 1"; SLA_TILES_PATTERN_SPIRAL2 "Spiral 2"; SLA_TILES_PATTERN_SQUARES "Squares"; SLA_TILES_PATTERN_TRIANGLES1 "Triangles 1"; SLA_TILES_PATTERN_TRIANGLES2 "Triangles 2"; SLA_TILES_PATTERN_TRIANGLES3 "Triangles 3"; SLA_TILES_PATTERN_WAVES1 "Waves 1"; SLA_TILES_PATTERN_WAVES2 "Waves 2"; SLA_TILES_PATTERN_WEAVE "Weave"; SLA_TILES_GROUT_WIDTH "Grout Width"; SLA_TILES_BEVEL_WIDTH "Bevel Width"; SLA_TILES_SMOOTH_BEVEL "Bevel"; SLA_TILES_RANDOMIZE_COLOR "Randomize Color"; SLA_TILES_ORIENTATION "Orientation"; SLA_TILES_ORIENTATION_U "U"; SLA_TILES_ORIENTATION_V "V"; SLA_TILES_GLOBAL_SCALE "Global Scale"; SLA_TILES_U_SCALE "U Scale"; SLA_TILES_V_SCALE "V Scale"; SLA_TILES_RADIAL_SCALE "Radial Scale"; SLA_TILES_ROTATE "Rotate"; SLA_TILES_DELTA "Delta"; SLA_TILES_SEED "Seed"; }