STRINGTABLE XSLASpline { XSLASpline "Spline Shader"; ID_SLA_SPLINE_SPLINE_GROUP ""; SLA_SPLINE_OBJECT "Spline"; SLA_SPLINE_BACKGROUND_COLOR "Background Texture"; SLA_SPLINE_LINE_COLOR "Line Texture"; SLA_SPLINE_FILLET_COLOR "Fill Texture"; SLA_SPLINE_X_OFFSET "X Offset"; SLA_SPLINE_Y_OFFSET "Y Offset"; SLA_SPLINE_X_SCALE "X Scale"; SLA_SPLINE_Y_SCALE "Y Scale"; SLA_SPLINE_USE_PLANE "Plane"; SLA_SPLINE_USE_PLANE_XZ "XZ"; SLA_SPLINE_USE_PLANE_XY "XY"; SLA_SPLINE_USE_PLANE_YZ "YZ"; SLA_SPLINE_SINGLE_PIXEL_WIDTH "Single Pixel"; SLA_SPLINE_LINE_WIDTH "Line Width"; SLA_SPLINE_SMOOTH_WIDTH "Smooth Width"; SLA_SPLINE_HAS_CAPS "Caps"; SLA_SPLINE_FILL "Fill"; SLA_SPLINE_FILL_COLOR "Use Fill Color"; SLA_SPLINE_BUMP_WIDTH "Bump Width"; SLA_SPLINE_TEXT "Text Spline"; SLA_SPLINE_TEXT_TEXT "Text"; SLA_SPLINE_TEXT_FONT "Font"; SLA_SPLINE_TEXT_ALIGN "Align"; SLA_SPLINE_TEXT_ALIGN_LEFT "Left"; SLA_SPLINE_TEXT_ALIGN_MIDDLE "Center"; SLA_SPLINE_TEXT_ALIGN_RIGHT "Right"; SLA_SPLINE_TEXT_HEIGHT "Height"; SLA_SPLINE_TEXT_HSPACING "H Spacing"; SLA_SPLINE_TEXT_VSPACING "V Spacing"; }