STRINGTABLE XSLARipple { XSLARipple "Ripple Shader"; SLA_WAVE_PARAMS_OBJECT "Object"; SLA_WAVE_PARAMS_LENGTH "Wave length"; SLA_WAVE_PARAMS_MIN_STRENGTH "Minimal Strength"; SLA_WAVE_PARAMS_SPEED "Speed"; SLA_WAVE_PARAMS_SPEED_PARTICLE_DEPENDENT "Particle Dependent"; SLA_WAVE_PARTICLE "Particles"; SLA_WAVE_FALLOFF "Falloff"; SLA_WAVE_AMPLITUDE "Amplitude"; SLA_WAVE_PERIODS "Periods"; }