STRINGTABLE XSLAProximal { XSLAProximal "Proximal Shader"; SLA_PROXIMAL_OBJECTS "Objects"; SLA_PROXIMAL_EXCLUDE_PARENT "Exclude Parent"; SLA_PROXIMAL_INCLUDE_SUBOBJECTS "Include Subobjects"; SLA_PROXIMAL_USE_VERTICES "Use Vertices"; SLA_PROXIMAL_USE_EDGES "Use Edges"; SLA_PROXIMAL_POLYGON_RADIUS "Polygon Radius"; SLA_PROXIMAL_FUNCTION "Function"; SLA_PROXIMAL_FUNCTION_LINEAR "Linear"; SLA_PROXIMAL_FUNCTION_SQUARE "Square"; SLA_PROXIMAL_FUNCTION_CUBIC "Cubic"; SLA_PROXIMAL_FUNCTION_STEP "Step"; SLA_PROXIMAL_FUNCTION_INVERSE "Inverse"; SLA_PROXIMAL_FUNCTION_INVERSE_SQUARE "Inverse Square"; SLA_PROXIMAL_FUNCTION_INVERSE_CUBIC "Inverse Cubic"; SLA_PROXIMAL_FUNCTION_SMOOTH "Smooth"; SLA_PROXIMAL_BLEND_MODE "Blend Mode"; SLA_PROXIMAL_BLEND_MODE_LIGHTEN "Lighten"; SLA_PROXIMAL_BLEND_MODE_SCREEN "Screen"; SLA_PROXIMAL_BLEND_MODE_DIFFERENCE "Difference"; SLA_PROXIMAL_BLEND_MODE_EXCLUSION "Exclusion"; SLA_PROXIMAL_BLEND_MODE_ADD "Add"; SLA_PROXIMAL_START_DISTANCE "Start Distance"; SLA_PROXIMAL_END_DISTANCE "End Distance"; SLA_PROXIMAL_INTENSITY "Intensity"; }