STRINGTABLE XSLAGradient { XSLAGradient "Gradient Shader"; SLA_GRADIENT_TYPE "Type"; SLA_GRADIENT_TYPE_2D_U "2D - U"; SLA_GRADIENT_TYPE_2D_V "2D - V"; SLA_GRADIENT_TYPE_2D_DIAG "2D - Diagonal"; SLA_GRADIENT_TYPE_2D_RAD "2D - Radial"; SLA_GRADIENT_TYPE_2D_CIRC "2D - Circular"; SLA_GRADIENT_TYPE_2D_BOX "2D - Box"; SLA_GRADIENT_TYPE_2D_STAR "2D - Star"; SLA_GRADIENT_TYPE_2D_FOUR_CORNER "2D - Four Corner"; SLA_GRADIENT_TYPE_3D_LINEAR "3D - Linear"; SLA_GRADIENT_TYPE_3D_CYLINDRICAL "3D - Cylindrical"; SLA_GRADIENT_TYPE_3D_SPHERICAL "3D - Spherical"; SLA_GRADIENT_CYCLE "Cycle"; SLA_GRADIENT_START "Start"; SLA_GRADIENT_END "End"; SLA_GRADIENT_RADIUS "Radius"; SLA_GRADIENT_SPACE "Space"; SLA_GRADIENT_SPACE_TEXTURE "Texture"; SLA_GRADIENT_SPACE_OBJECT "Object"; SLA_GRADIENT_SPACE_WORLD "World"; SLA_GRADIENT_SPACE_CAMERA "Camera"; SLA_GRADIENT_SPACE_SCREEN "Screen"; SLA_GRADIENT_SPACE_RASTER "Raster"; SLA_GRADIENT_TURBULENCE "Turbulence"; SLA_GRADIENT_OCTAVES "Octaves"; SLA_GRADIENT_SCALE "Scale"; SLA_GRADIENT_FREQ "Frequency"; SLA_GRADIENT_SEED "Seed"; SLA_GRADIENT_ANGLE "Angle"; SLA_GRADIENT_ABSOLUTE "Absolute"; SLA_GRADIENT_GRADIENT "Gradient"; }