STRINGTABLE XSLAFusion { XSLAFusion "Fusion Shader"; SLA_FUSION_MODE "Mode"; SLA_FUSION_MODE_NORMAL "Normal"; SLA_FUSION_MODE_SEP_1 ""; SLA_FUSION_MODE_MULTIPLY "Multiply"; SLA_FUSION_MODE_SCREEN "Screen"; SLA_FUSION_MODE_OVERLAY "Overlay"; SLA_FUSION_MODE_HARD_LIGHT "Hard Light"; SLA_FUSION_MODE_SOFT_LIGHT "Soft Light"; SLA_FUSION_MODE_SEP_2 ""; SLA_FUSION_MODE_DODGE "Dodge"; SLA_FUSION_MODE_BURN "Burn"; SLA_FUSION_MODE_SEP_3 ""; SLA_FUSION_MODE_DARKEN "Darken"; SLA_FUSION_MODE_LIGHTEN "Lighten"; SLA_FUSION_MODE_ADD "Add"; SLA_FUSION_MODE_SUBTRACT "Subtract"; SLA_FUSION_MODE_DIFFERENCE "Difference"; SLA_FUSION_MODE_EXCLUSION "Exclusion"; SLA_FUSION_MODE_SEP_4 ""; SLA_FUSION_MODE_HUE "Hue"; SLA_FUSION_MODE_SAT "Saturation"; SLA_FUSION_MODE_COLOR "Color"; SLA_FUSION_MODE_LUMINANCE "Luminance"; SLA_FUSION_MODE_SEP_5 ""; SLA_FUSION_MODE_LEVR "Levr"; SLA_FUSION_BLEND "Blend"; SLA_FUSION_USE_MASK "Use Mask"; SLA_FUSION_INVERT_MASK "Invert Mask"; SLA_FUSION_INVERT_OUTPUT "Invert Output"; SLA_FUSION_BLEND_CHANNEL "Blend Channel"; SLA_FUSION_MASK_CHANNEL "Mask Channel"; SLA_FUSION_BASE_CHANNEL "Base Channel"; }