STRINGTABLE XSLAFalloff { XSLAFalloff "Falloff Shader"; SLA_FALLOFF_VECTOR "Direction"; SLA_FALLOFF_SPACE "Space"; SLA_FALLOFF_SPACE_OBJECT "Object"; SLA_FALLOFF_SPACE_WORLD "World"; SLA_FALLOFF_SPACE_CAMERA "Camera"; SLA_FALLOFF_USE_BUMP "Use Bump"; SLA_FALLOFF_GRADIENT "Gradient"; }