STRINGTABLE XSLADistorter { XSLADistorter "Distortion Shader"; SLA_DISTORTER_TYPE "Type"; SLA_DISTORTER_TYPE_DIRECTIONAL "Directional"; SLA_DISTORTER_TYPE_BIDIRECTIONAL "Bidirectional"; SLA_DISTORTER_TYPE_FLOW_FIELD "Flow Field"; SLA_DISTORTER_WRAP "Wrap"; SLA_DISTORTER_WRAP_NONE "None"; SLA_DISTORTER_WRAP_CYCLE "Cycle"; SLA_DISTORTER_WRAP_CLAMP "Clamp"; SLA_DISTORTER_WRAP_SEAMLESS "Seamless"; SLA_DISTORTER_AMOUNT "Amount"; SLA_DISTORTER_X "X"; SLA_DISTORTER_Y "Y"; SLA_DISTORTER_Z "Z"; SLA_DISTORTER_DELTA "Delta"; SLA_DISTORTER_STEP "Step"; SLA_DISTORTER_TEXTURE "Texture"; SLA_DISTORTER_DISTORTER "Distorter"; }