STRINGTABLE XSLABanj { XSLABanj "Backlight Shader"; SLA_BANJ_COLOR "Color"; SLA_BANJ_ALGORITHM "Algorithm"; SLA_BANJ_ALGORITHM_INTERNAL "Internal"; SLA_BANJ_ALGORITHM_OREN_NAYAR "Oren Nayar"; SLA_BANJ_ALGORITHM_SIMPLE "Simple"; SLA_BANJ_ILLIMINATION "Illumination"; SLA_BANJ_ROUGHNESS "Roughness"; SLA_BANJ_SHADOW_INTENSITY "Shadow Intensity"; SLA_BANJ_CLIP "Clip"; SLA_BANJ_CONTRAST "Contrast"; }