STRINGTABLE TBakeTexture { TBakeTexture "Bake Texture"; ID_TEXTURESETTINGS "Texture Settings"; ID_BAKEOPTIONS "Options"; ID_COLORGROUP "Color"; ID_LUMINANCEGROUP "Luminance"; ID_DETAILSGROUP "Details"; ID_ILLUMINATIONGROUP "Illumination"; ID_NORMALGROUP "Normals"; ID_AOGROUP "Ambient Occlusion"; ID_DISPLACE_GROUP "Displacement"; BAKETEXTURE_NAME "Filename"; BAKETEXTURE_SINGLEFILE "Single File"; BAKETEXTURE_COLORPROFILE "Color Profile"; BAKETEXTURE_FORMAT "Format"; BAKETEXTURE_OPTIONS_BTN "Options..."; BAKETEXTURE_USE_CURRENT "Use Current Render Data"; BAKETEXTURE_TIME_MIN "Start Time"; BAKETEXTURE_TIME_MAX "End Time"; BAKETEXTURE_FPS "Frame Rate"; BAKETEXTURE_NAME_FORMAT "Name Format"; BAKETEXTURE_NAME0000_TIF "Name0000.tif"; BAKETEXTURE_NAME0000 "Name0000"; BAKETEXTURE_NAME_0000 "Name.0000"; BAKETEXTURE_NAME000_TIF "Name000.tif"; BAKETEXTURE_NAME000 "Name000"; BAKETEXTURE_NAME_000 "Name.000"; BAKETEXTURE_NAME_0000_TIF "Name.0000.tif"; BAKETEXTURE_AUTOSIZE "Automatic Size"; BAKETEXTURE_WIDTH "Width"; BAKETEXTURE_HEIGHT "Height"; BAKETEXTURE_AUTO_MIN "Minimal Size"; BAKETEXTURE_AUTO_MAX "Maximal Size"; BAKETEXTURE_AUTO_PIXEL_SIZE "Pixel Size"; BAKETEXTURE_BACKGROUND "Background"; BAKETEXTURE_SUPERSAMPLING "Supersampling"; BAKETEXTURE_PIXELBORDER "Pixel Border"; BAKETEXTURE_CONTINUE_UV "Continue UVs"; BAKETEXTURE_USE_POLYSELECTION "Use Polygon Selection"; BAKETEXTURE_COLOR_DEPTH "Color Depth"; BAKETEXTURE_USE_BUMP "Evaluate Bump"; BAKETEXTURE_USE_CAMERA_VECTOR "Use Camera Vector"; BAKETEXTURE_CHANNEL_AO "Ambient Occlusion"; BAKETEXTURE_CHANNEL_NORMAL "Normal"; BAKETEXTURE_CHANNEL_S_COLOR "Surface Color"; BAKETEXTURE_CHANNEL_ILLUMINATION "Illumination"; BAKETEXTURE_CHANNEL_COLOR "Color"; BAKETEXTURE_CHANNEL_LUMINANCE "Luminance"; BAKETEXTURE_CHANNEL_DIFFUSION "Diffusion"; BAKETEXTURE_CHANNEL_BUMP "Bump"; BAKETEXTURE_CHANNEL_ALPHA "Alpha"; BAKETEXTURE_CHANNEL_TRANS "Transparency"; BAKETEXTURE_CHANNEL_UVMAP "UV Map"; BAKETEXTURE_CHANNEL_SHADOWS "Shadows"; BAKETEXTURE_CHANNEL_REFLECTION "Reflection"; BAKETEXTURE_CHANNEL_DISPLACEMENT "Displacement"; BAKETEXTURE_COLOR_ILLUM "Illumination"; BAKETEXTURE_COLOR_SHADOWS "Shadows"; BAKETEXTURE_COLOR_LUMINANCE "Luminance"; BAKETEXTURE_COLOR_DIFFUSION "Diffusion"; BAKETEXTURE_COLOR_BUMP "Bump"; BAKETEXTURE_COLOR_CAM_VECTOR "Camera Vector"; BAKETEXTURE_LUMINANCE_DIFFUSION "Diffusion"; BAKETEXTURE_LUMINANCE_BUMP "Bump"; BAKETEXTURE_LUMINANCE_CAMERA_VECTOR "Camera Vector"; BAKETEXTURE_DIFFUSION_BUMP "Bump"; BAKETEXTURE_DIFFUSION_CAMERA_VECTOR "Camera Vector"; BAKETEXTURE_BUMP_CAMERA_VECTOR "Camera Vector"; BAKETEXTURE_ALPHA_BUMP "Bump"; BAKETEXTURE_ALPHA_CAMERA_VECTOR "Camera Vector"; BAKETEXTURE_ILLUMINATION_SHADOWS "Shadows"; BAKETEXTURE_NORMAL_METHOD "Method"; BAKETEXTURE_NORMAL_METHOD_OBJECT "Object"; BAKETEXTURE_NORMAL_METHOD_TANGENT "Tangent"; BAKETEXTURE_NORMAL_METHOD_WORLD "World"; BAKETEXTURE_NORMAL_FLIP_X "Flip X"; BAKETEXTURE_NORMAL_FLIP_Y "Flip Y"; BAKETEXTURE_NORMAL_FLIP_Z "Flip Z"; BAKETEXTURE_NORMAL_SWAP_YZ "Swap Y & Z"; BAKETEXTURE_NORMAL_SOURCE "Source"; BAKETEXTURE_AO_SELFINTERSECTION "Self Shadowing Only"; BAKETEXTURE_AO_TO_VERTEX "To Vertex Map"; BAKETEXTURE_DISPLACEMENT_SOURCE "Source"; BAKETEXTURE_DISPLACEMENT_HEIGHT "Height"; BAKETEXTURE_DISPLACEMENT_METHOD "Method"; BAKETEXTURE_DISPLACEMENT_METHOD_INTENSITY "Intensity"; BAKETEXTURE_DISPLACEMENT_METHOD_CENTEREDINTENSITY "Intensity (Centered)"; BAKETEXTURE_DISPLACEMENT_METHOD_REDGREEN "Red / Green"; BAKETEXTURE_DISPLACEMENT_METHOD_OBJECT "RGB (XYZ Object)"; BAKETEXTURE_DISPLACEMENT_METHOD_WORLD "RGB (XYZ World)"; BAKETEXTURE_DISPLACEMENT_METHOD_TANGENT "RGB (XYZ Tangent)"; BAKETEXTURE_DISPLACEMENT_SUBPOLY "Sub-Polygon Displacement"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_SUBDIVISION "Subdivision Level"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_KEEPEDGES "Keep Original Edges"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_DISTRIBUTION "Best Distribution"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUND "Round Geometry"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR "Round Contour"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_HQREMAPPING "Map Rounded Geometry"; BAKETEXTURE_DISPLACEMENT_SUBPOLY_MAPRESULT "Map Resulting Geometry"; BAKETEXTURE_MAPPING "Optimal Mapping"; BAKETEXTURE_MAPPING_OFF "Off"; BAKETEXTURE_MAPPING_CUBIC "Cubic"; BAKETEXTURE_MAPPING_ANGLE "Angle"; BAKETEXTURE_RELAXCOUNT "Relax"; BAKETEXTURE_BAKE "Bake"; BAKETEXTURE_STOP "Stop"; BAKETEXTURE_DELETE "Delete"; BAKETEXTURE_BAKE_PREVIEW "Preview"; BAKETEXTURE_TAGLIST "Texture Tags"; }