// C4D-StringResource // Identifier Text STRINGTABLE { IDS_SLA_GRADIENT "Gradient"; IDS_SLA_FALLOFF "Falloff"; IDS_SLA_TILES "Tiles"; IDS_SLA_FRESNEL "Fresnel"; IDS_SLA_LUMAS "Lumas"; IDS_SLA_PROXIMAL "Proximal"; IDS_SLA_BUFFY "Normal Direction"; IDS_SLA_BANJ "Backlight"; IDS_SLA_FUSION "Fusion"; IDS_SLA_POSTERIZER "Posterizer"; IDS_SLA_COLORIZER "Colorizer"; IDS_SLA_FILTER "Filter"; IDS_SLA_DISTORTER "Distorter"; IDS_SLA_PROJECTOR "Projector"; IDS_SLA_NOISE "Noise"; IDS_SLA_LAYER "Layer"; IDS_SLA_SPLINE "Spline"; IDS_NUKEI_TIME "Time"; IDS_NUKEI_SPEED "Speed"; IDS_SPLINE_TEXT_DEFAULT "abc"; IDS_SLA_DANEL "Danel"; IDS_SLA_BANJI "Banji"; IDS_SLA_BANZI "Banzi"; IDS_SLA_CHEEN "Cheen"; IDS_SLA_MABEL "Mabel"; IDS_SLA_NUKEI "Nukei"; IDS_SLA_WAVE "Ripple"; IDS_DATATYPE_BLEND "Blend"; IDS_ADD_IMAGE "Image..."; IDS_ADD_SHADER "Shader..."; IDS_ADD_EFFECT "Effect..."; IDS_ADD_FOLDER "Folder"; IDS_DELETE "Remove"; IDS_BLEND_MODE_NORMAL "Normal"; IDS_BLEND_MODE_MULTIPLY "Multiply"; IDS_BLEND_MODE_SCREEN "Screen"; IDS_BLEND_MODE_OVERLAY "Overlay"; IDS_BLEND_MODE_HARD_LIGHT "Hard Light"; IDS_BLEND_MODE_SOFT_LIGHT "Soft Light"; IDS_BLEND_MODE_DODGE "Dodge"; IDS_BLEND_MODE_BURN "Burn"; IDS_BLEND_MODE_DARKEN "Darken"; IDS_BLEND_MODE_LIGHTEN "Lighten"; IDS_BLEND_MODE_ADD "Add"; IDS_BLEND_MODE_SUBTRACT "Subtract"; IDS_BLEND_MODE_DIFFERENCE "Difference"; IDS_BLEND_MODE_EXCLUSION "Exclusion"; IDS_BLEND_MODE_HUE "Hue"; IDS_BLEND_MODE_SAT "Saturation"; IDS_BLEND_MODE_COLOR "Color"; IDS_BLEND_MODE_LUMINANCE "Luminance"; IDS_BLEND_MODE_LEVR "Levr"; IDS_BELND_USE_AS_ALPHA "Layer Mask"; IDS_BRIGHTNESS "Brightness"; IDS_CONTRAST "Contrast"; IDS_GAMMA "Gamma"; IDS_HUE "Hue"; IDS_SATURATION "Saturation"; IDS_LIGHTNESS "Lightness"; IDS_COLORIZE "Colorize"; IDS_LEVELS "Levels"; IDS_WIDTH "Width"; IDS_INPUT "Input"; IDS_GRADIENT "Gradient"; IDS_COL_LUM "Luminance"; IDS_COL_HUE "Hue"; IDS_COL_SAT "Saturation"; IDS_COL_LIGHT "Lightness"; IDS_COL_RED "Red"; IDS_COL_GREEN "Green"; IDS_COL_BLUE "Blue"; IDS_CYCLE "Cycle"; IDS_HIGH_CLIP "High Clip"; IDS_LOW_CLIP "Low Clip"; IDS_HIGH_CLAMP "High Clamp"; IDS_LOW_CLAMP "Low Clamp"; IDS_ANGLE "Angle"; IDS_MIRROR "Mirror"; IDS_FLIP "Flip"; IDS_SCALE "Scale"; IDS_MOVE "Move"; IDS_DISTORTION_STRENGTH "Strength"; IDS_DISTORTION_3D "3D"; IDS_DISTORTION_NOISE "Noise"; IDS_DISTORTION_WRAP "Wrap"; IDS_WRAP_NONE "None"; IDS_WRAP_CLAMP "Clamp"; IDS_WRAP_CYCLE "Cycle"; IDS_WRAP_SEAMLESS "Seamless"; IDS_OCTAVES "Octaves"; IDS_TIMESCALE "Time Scale"; IDS_NOISESCALE "Noise Scale"; IDS_SAMPLE_DISTANCE "Sample Dist."; IDS_SPACE "Space"; IDS_SPACE_UV "UV"; IDS_SPACE_OBJECT "Object"; IDS_SPACE_WORLD "World"; IDS_STRENGTH "Strength"; IDS_SUBSAMPLING "Subsampling"; IDS_OUTPUT_INV_IMG "Invert image on"; IDS_OUTPUT_INV_IMG_OFF "Invert image off"; IDS_ALPHA_FLAGS_OFF "Alpha off"; IDS_ALPHA_FLAGS_ON "Alpha on"; IDS_ALPHA_FLAGS_INVERT "Invert Alpha"; IDS_BLEND_INVERT_IMAGE "Invert Image"; IDS_BLEND_USE_ALPHA "Use Alpha"; IDS_BLEND_INVERT_ALPHA "Invert Alpha"; IDS_BLEND_IMAGE_ALPHA "Alpha from RGB"; IDS_BLEND_REMOVE "Remove"; IDS_FOLDER "Folder"; IDS_EMPTY "empty"; IDS_BLEND "Blend"; IDS_MENU_BRIGHTNESS_CONTRAST "Brightness / Contrast / Gamma"; IDS_MENU_HSL "Hue / Sat / Lightness"; IDS_MENU_POSTERIZER "Posterize"; IDS_MENU_COLORIZER "Colorize"; IDS_MENU_CLAMP "Clamp Color"; IDS_MENU_CLIP "Clip Color"; IDS_MENU_EASY_DISTORTER "Distort"; IDS_MENU_TRANSFORM "Transform"; IDS_BRIGHTNESS_CONTRAST "B/C/G"; IDS_HSL "HSL"; IDS_POSTERIZER "Posterize"; IDS_COLORIZER "Colorize"; IDS_CLAMP "Clamp"; IDS_CLIP "Clip"; IDS_TRANSFORM "Transform"; IDS_EASY_DISTORTER "Distort"; IDS_SLA_NOISE_BOX_NOISE "Box Noise"; IDS_SLA_NOISE_BLIST_TURB "Blistered Turbulence"; IDS_SLA_NOISE_BUYA "Buya"; IDS_SLA_NOISE_CELL_NOISE "Cell Noise"; IDS_SLA_NOISE_CRANAL "Cranal"; IDS_SLA_NOISE_DENTS "Dents"; IDS_SLA_NOISE_DISPL_TURB "Displaced Turbulence"; IDS_SLA_NOISE_FBM "FBM"; IDS_SLA_NOISE_HAMA "Hama"; IDS_SLA_NOISE_LUKA "Luka"; IDS_SLA_NOISE_MOD_NOISE "Mod Noise"; IDS_SLA_NOISE_NAKI "Naki"; IDS_SLA_NOISE_NOISE "Noise"; IDS_SLA_NOISE_NUTOUS "Nutous"; IDS_SLA_NOISE_OBER "Ober"; IDS_SLA_NOISE_PEZO "Pezo"; IDS_SLA_NOISE_POXO "Poxo"; IDS_SLA_NOISE_RANDOM "Random"; IDS_SLA_NOISE_SEMA "Sema"; IDS_SLA_NOISE_STUPL "Stupl"; IDS_SLA_NOISE_TURBULENCE "Turbulence"; IDS_SLA_NOISE_VL_NOISE "VL Noise"; IDS_SLA_NOISE_WAVY_TURB "Wavy Turbulence"; IDS_SLA_NOISE_FIRE "Fire"; IDS_SLA_NOISE_ELECTRIC "Electric"; IDS_SLA_NOISE_GASEOUS "Gaseous"; IDS_SLA_NOISE_CELL_VORONOI "Cell Voronoi"; IDS_SLA_NOISE_DISPL_VORONOI "Displaced Voronoi"; IDS_SLA_NOISE_SPARSE_CONV "Sparse Convolution"; IDS_SLA_NOISE_VORONOI_1 "Voronoi 1"; IDS_SLA_NOISE_VORONOI_2 "Voronoi 2"; IDS_SLA_NOISE_VORONOI_3 "Voronoi 3"; IDS_SLA_NOISE_ZADA "Zada"; IDS_SLA_NOISE_NONE "None"; IDS_NOISE_GUI "Noise"; IDS_BAKER "Bake Texture..."; IDS_BAKER_CANCEL_Q "Are you sure you want to cancel the bake in progress?"; IDS_BAKER_INITIALIZING "Initializing"; IDS_BAKER_NO_ACTIVE_DOC "Could not retrieve an active project"; IDS_BAKER_NO_RENDER_MEM "Could not allocate render space"; IDS_BAKER_NO_RENDER_DOC "Could not create render project"; IDS_BAKER_NO_ACTIVE_OBJ "Could not retrieve an active object"; IDS_BAKER_NO_TEX_TAG "The object has no texture tags"; IDS_BAKER_PROJ_UVW "Texture projection must be set to UVW"; IDS_BAKER_NO_UVW_TAG "Could not find a valid UVW tag"; IDS_BAKER_NO_SOURCE_UVW_TAG "Could not find a valid UVW tag for the source object"; IDS_BAKER_MEM_RENDER "Not enough memory to initialize bake render"; IDS_BAKER_NO_TEX "Could not find all textures or shaders of the material to bake"; IDS_BAKER_MEM_DATA_STRUCT "Not enough memory to allocate the bake data structure"; IDS_BAKER_NO_MEM_PIXEL_INFO "Not enough memory to allocate pixel info buffer"; IDS_BAKER_NO_OPTIMAL_MAPPING "Optimal mapping failed"; IDS_BAKER_SAMPLING_CHANNEL " | Sampling Channel"; IDS_BAKER_TAG "Bake Texture"; IDS_BAKER_CHANNEL_AMBIENT_OCCLUSION "Ambient Occlusion"; IDS_BAKER_CHANNEL_NORMAL "Normal"; IDS_BAKER_CHANNEL_S_COLOR "Surface Color"; IDS_BAKER_CHANNEL_COLOR "Color"; IDS_BAKER_CHANNEL_DIFFUSION "Diffusion"; IDS_BAKER_CHANNEL_LUMINANCE "Luminance"; IDS_BAKER_CHANNEL_BUMP "Bump"; IDS_BAKER_CHANNEL_ALPHA "Alpha"; IDS_BAKER_CHANNEL_TRANS "Transparency"; IDS_BAKER_CHANNEL_ILLUM "Illumination"; IDS_BAKER_CHANNEL_UVMAP "UV Map"; IDS_BAKER_CHANNEL_SHADOWS "Shadows"; IDS_BAKER_CHANNEL_REFLECTION "Reflection"; IDS_BAKER_CHANNEL_DISPLACEMENT "Displacement"; IDS_BAKER_PROGR_PREPARE "Preparing..."; IDS_BAKER_PROGR_INIT "Initializing..."; IDS_BAKER_PROGR_GI_PREPASS "Rendering Prepass..."; IDS_BAKER_PROGR_CALC_TEX "Rendering Texture..."; IDS_BAKER_PROGR_COMPLETE "Baking Complete"; IDS_BAKE_OBJECT "Bake Object..."; IDS_BAKE_OBJECT_HELP "Bakes all textures of the object and creates an object copy"; IDS_BAKE_FILENAME_EMPTY "You need to choose a filename"; IDS_BAKE_OBJECT_STATUS "Baking # (# of #)"; IDS_BAKE_TEX_ERR_NO_MEM "Not enough memory"; IDS_BAKE_TEX_ERR_TEXTURE_MISSING "Cannot render project. Some textures are missing"; IDS_BAKE_TEX_ERR_UNKNOWN "Unknown error"; IDS_LAYER "Layer"; IDS_FILE_ALREADY_EXIST "The following files already exist. Do you want to continue?"; IDS_SEQUENCE_ALREADY_EXIST "The following image sequences already exist. Do you want to continue?"; IDS_BAKETEXTURE_COLOR_DEPTH_8 "8 bits per channel"; IDS_BAKETEXTURE_COLOR_DEPTH_16 "16 bits per channel"; IDS_BAKETEXTURE_COLOR_DEPTH_32 "32 bits per channel"; IDS_BITMAPSAVE_ERR "Could not save bitmap"; IDS_BITMAPSAVE_ERR_CONTINUE "Continue?"; IDS_DIRTY_MAP_NAME "Dirt Map"; IDS_SLA_DIRTY "Dirt"; IDS_SLA_DIRTY_VMAP "Vertex Map"; IDS_SCULPTBAKE_COMMAND "Bake Sculpt Objects"; IDS_SCULPTBAKE_COMMAND_HELP "Bake Sculpt Objects"; IDS_SUBDIVISIONLEVEL "Level"; IDS_SCULPTBAKE_TREE_LEVELS "Levels"; IDS_SCULPTBAKE_TREE_DEST "Dest"; IDS_SCULPTBAKE_TREE_SOURCE "Source"; IDS_SCULPTBAKE_SIZEPRESET_CUSTOM "Custom"; IDS_SCULPTBAKE_SOURCE "Source"; IDS_SCULPTBAKE_TARGET "Target"; }