CONTAINER XSLAProximal { NAME XSLAProximal; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { SCALE_V; GROUP { SCALE_V; IN_EXCLUDE SLA_PROXIMAL_OBJECTS { SCALE_V; NUM_FLAGS 0; ACCEPT { Obase; }; } } BOOL SLA_PROXIMAL_EXCLUDE_PARENT { } BOOL SLA_PROXIMAL_INCLUDE_SUBOBJECTS { } BOOL SLA_PROXIMAL_USE_VERTICES { } BOOL SLA_PROXIMAL_USE_EDGES { } BOOL SLA_PROXIMAL_POLYGON_RADIUS { } LONG SLA_PROXIMAL_FUNCTION { CYCLE { SLA_PROXIMAL_FUNCTION_LINEAR; SLA_PROXIMAL_FUNCTION_SQUARE; SLA_PROXIMAL_FUNCTION_CUBIC; SLA_PROXIMAL_FUNCTION_STEP; SLA_PROXIMAL_FUNCTION_INVERSE; SLA_PROXIMAL_FUNCTION_INVERSE_SQUARE; SLA_PROXIMAL_FUNCTION_INVERSE_CUBIC; SLA_PROXIMAL_FUNCTION_SMOOTH; } } LONG SLA_PROXIMAL_BLEND_MODE { CYCLE { SLA_PROXIMAL_BLEND_MODE_LIGHTEN; SLA_PROXIMAL_BLEND_MODE_SCREEN; SLA_PROXIMAL_BLEND_MODE_DIFFERENCE; SLA_PROXIMAL_BLEND_MODE_EXCLUSION; SLA_PROXIMAL_BLEND_MODE_ADD; } } REAL SLA_PROXIMAL_START_DISTANCE { UNIT PERCENT; MIN 0; } REAL SLA_PROXIMAL_END_DISTANCE { UNIT PERCENT; MIN 0; } REAL SLA_PROXIMAL_INTENSITY { UNIT PERCENT; MIN 0; STEP 0.01; } } }