CONTAINER XSLANoise { NAME XSLANoise; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { COLOR SLA_NOISE_COLOR1 { } COLOR SLA_NOISE_COLOR2 { } LONG SLA_NOISE_SEED { } LONG SLA_NOISE_NOISE { CYCLE { } CUSTOMGUI NOISE; NOISE_OFFSET 2000; } REAL SLA_NOISE_OCTAVES { MIN 0; STEP .1; MAX 20; } LONG SLA_NOISE_SPACE { CYCLE { SLA_NOISE_SPACE_UV; SLA_NOISE_SPACE_TEXTURE; SLA_NOISE_SPACE_OBJECT; SLA_NOISE_SPACE_WORLD; SLA_NOISE_SPACE_CAMERA; SLA_NOISE_SPACE_SCREEN; SLA_NOISE_SPACE_RASTER; } } REAL SLA_NOISE_GLOBAL_SCALE { UNIT PERCENT; MIN 0; } VECTOR SLA_NOISE_SCALE { UNIT PERCENT; MIN 0; } REAL SLA_NOISE_ANI_SPEED { MIN 0; STEP .1; } REAL SLA_NOISE_TIMEPERIOD { MIN 0; } REAL SLA_NOISE_DETAIL_ATT { UNIT PERCENT; MIN 0; } REAL SLA_NOISE_DELTA { UNIT PERCENT; } SEPARATOR { LINE; } VECTOR SLA_NOISE_MOVEMENT { UNIT METER; } REAL SLA_NOISE_SPEED { UNIT PERCENT; } SEPARATOR { LINE; } BOOL SLA_NOISE_ABSOLUTE { } REAL SLA_NOISE_CYCLES { MIN 0; STEP .1; } REAL SLA_NOISE_LOW_CLIP { UNIT PERCENT; MIN 0; MAX 100; MINSLIDER 0; MAXSLIDER 100; CUSTOMGUI REALSLIDER; } REAL SLA_NOISE_HIGH_CLIP { UNIT PERCENT; MIN 0; MAX 100; MINSLIDER 0; MAXSLIDER 100; CUSTOMGUI REALSLIDER; } REAL SLA_NOISE_BRIGHTNESS { UNIT PERCENT; MIN -100; MAX 100; MINSLIDER -100; MAXSLIDER 100; CUSTOMGUI REALSLIDER; } REAL SLA_NOISE_CONTRAST { UNIT PERCENT; MIN -100; MAX 100; MINSLIDER -100; MAXSLIDER 100; CUSTOMGUI REALSLIDER; } BOOL SLA_NOISE_USE_AS_ENV { } BOOL SLA_NOISE_PROJECT_ENV { } BOOL SLA_NOISE_COMPATIBILITY { } } }