#ifndef XSLALUMAS_H__ #define XSLALUMAS_H__ enum { XSLALumas = 1000, SLA_LUMAS_DIFFUSE_ACTIVE = 1002, // bool SLA_LUMAS_DIFFUSE_COLOR = 1003, // vector SLA_LUMAS_DIFFUSE_ALGORITHM = 1004, // long SLA_LUMAS_DIFFUSE_ALGO_INTERNAL = 2001, SLA_LUMAS_DIFFUSE_ALGO_ORENNAYAR = 2002, SLA_LUMAS_DIFFUSE_ROUGHNESS = 1005, // real SLA_LUMAS_DIFFUSE_ILLUMINATION = 1006, // real SLA_LUMAS_DIFFUSE_CONTRAST = 1007, // real SLA_LUMAS_SPECULAR1_GROUP = 1101, SLA_LUMAS_SPECULAR1_ACTIVE = 1102, // bool SLA_LUMAS_SPECULAR1_COLOR = 1103, // vector SLA_LUMAS_SPECULAR1_INTENSITY = 1104, // real SLA_LUMAS_SPECULAR1_SIZE = 1105, // real SLA_LUMAS_SPECULAR1_CONTRAST = 1106, // real SLA_LUMAS_SPECULAR1_GLARE = 1107, // real SLA_LUMAS_SPECULAR1_FALLOFF = 1108, // real SLA_LUMAS_SPECULAR2_GROUP = 1201, SLA_LUMAS_SPECULAR2_ACTIVE = 1202, // bool SLA_LUMAS_SPECULAR2_COLOR = 1203, // vector SLA_LUMAS_SPECULAR2_INTENSITY = 1204, // real SLA_LUMAS_SPECULAR2_SIZE = 1205, // real SLA_LUMAS_SPECULAR2_CONTRAST = 1206, // real SLA_LUMAS_SPECULAR2_GLARE = 1207, // real SLA_LUMAS_SPECULAR2_FALLOFF = 1208, // real SLA_LUMAS_SPECULAR3_GROUP = 1301, SLA_LUMAS_SPECULAR3_ACTIVE = 1302, // bool SLA_LUMAS_SPECULAR3_COLOR = 1303, // vector SLA_LUMAS_SPECULAR3_INTENSITY = 1304, // real SLA_LUMAS_SPECULAR3_SIZE = 1305, // real SLA_LUMAS_SPECULAR3_CONTRAST = 1306, // real SLA_LUMAS_SPECULAR3_GLARE = 1307, // real SLA_LUMAS_SPECULAR3_FALLOFF = 1308, // real SLA_LUMAS_ANISO_GROUP = 1401, SLA_LUMAS_ANISO_ACTIVE = 1402, // bool SLA_LUMAS_ANISO_PROJECTION = 1403, // long SLA_LUMAS_ANISO_PROJECTION_PLANAR = 2101, SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR = 2102, SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP = 2103, SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR = 2104, SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR = 2105, SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR = 2106, SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR = 2107, SLA_LUMAS_ANISO_PROJ_SCALE = 1404, // real SLA_LUMAS_ANISO_X_ROUGH = 1405, // real SLA_LUMAS_ANISO_Y_ROUGH = 1406, // real SLA_LUMAS_ANISO_SPEC_CHANNEL_SPEC1 = 1407, // bool SLA_LUMAS_ANISO_SPEC_CHANNEL_SPEC2 = 1408, // bool SLA_LUMAS_ANISO_SPEC_CHANNEL_SPEC3 = 1409, // bool SLA_LUMAS_ANISO_AMPLITUDE = 1410, // real SLA_LUMAS_ANISO_SCALE = 1411, // real SLA_LUMAS_ANISO_LENGTH = 1412, // real SLA_LUMAS_ANISO_ATTENUATION = 1413, // real SLA_LUMAS_ANISO_SCRATCH_CHANNEL_SPEC1 = 1414, // bool SLA_LUMAS_ANISO_SCRATCH_CHANNEL_SPEC2 = 1415, // bool SLA_LUMAS_ANISO_SCRATCH_CHANNEL_SPEC3 = 1416, // bool SLA_LUMAS_DUMMY_ }; #endif // XSLALUMAS_H__