CONTAINER XSLAGradient { NAME XSLAGradient; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { GRADIENT SLA_GRADIENT_GRADIENT { ICC_BASEDOCUMENT; } LONG SLA_GRADIENT_TYPE { CYCLE { SLA_GRADIENT_TYPE_2D_U; SLA_GRADIENT_TYPE_2D_V; SLA_GRADIENT_TYPE_2D_DIAG; SLA_GRADIENT_TYPE_2D_RAD; SLA_GRADIENT_TYPE_2D_CIRC; SLA_GRADIENT_TYPE_2D_BOX; SLA_GRADIENT_TYPE_2D_STAR; SLA_GRADIENT_TYPE_2D_FOUR_CORNER; SLA_GRADIENT_TYPE_3D_LINEAR; SLA_GRADIENT_TYPE_3D_CYLINDRICAL; SLA_GRADIENT_TYPE_3D_SPHERICAL; } } BOOL SLA_GRADIENT_CYCLE { } VECTOR SLA_GRADIENT_START { UNIT METER; } VECTOR SLA_GRADIENT_END { UNIT METER; } REAL SLA_GRADIENT_RADIUS { UNIT METER; } REAL SLA_GRADIENT_TURBULENCE { UNIT PERCENT; MIN 0; MAX 100; } REAL SLA_GRADIENT_OCTAVES { MIN 0; MAX 10; STEP .1; } REAL SLA_GRADIENT_SCALE { UNIT PERCENT; MIN 0; } REAL SLA_GRADIENT_FREQ { } LONG SLA_GRADIENT_SEED { } REAL SLA_GRADIENT_ANGLE { UNIT DEGREE; } BOOL SLA_GRADIENT_ABSOLUTE { } LONG SLA_GRADIENT_SPACE { CYCLE { SLA_GRADIENT_SPACE_TEXTURE; SLA_GRADIENT_SPACE_OBJECT; SLA_GRADIENT_SPACE_WORLD; SLA_GRADIENT_SPACE_CAMERA; SLA_GRADIENT_SPACE_SCREEN; SLA_GRADIENT_SPACE_RASTER; } } } }