CONTAINER XSLAFusion { NAME XSLAFusion; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { LONG SLA_FUSION_MODE { CYCLE { SLA_FUSION_MODE_NORMAL; SLA_FUSION_MODE_SEP_1; SLA_FUSION_MODE_MULTIPLY; SLA_FUSION_MODE_SCREEN; SLA_FUSION_MODE_OVERLAY; SLA_FUSION_MODE_HARD_LIGHT; SLA_FUSION_MODE_SOFT_LIGHT; SLA_FUSION_MODE_SEP_2; SLA_FUSION_MODE_DODGE; SLA_FUSION_MODE_BURN; SLA_FUSION_MODE_SEP_3; SLA_FUSION_MODE_DARKEN; SLA_FUSION_MODE_LIGHTEN; SLA_FUSION_MODE_ADD; SLA_FUSION_MODE_SUBTRACT; SLA_FUSION_MODE_DIFFERENCE; SLA_FUSION_MODE_EXCLUSION; SLA_FUSION_MODE_SEP_4; SLA_FUSION_MODE_HUE; SLA_FUSION_MODE_SAT; SLA_FUSION_MODE_COLOR; SLA_FUSION_MODE_LUMINANCE; SLA_FUSION_MODE_SEP_5; SLA_FUSION_MODE_LEVR; } } REAL SLA_FUSION_BLEND { UNIT PERCENT; MIN 0; MAX 100; MINSLIDER 0; MAXSLIDER 100; CUSTOMGUI REALSLIDER; } BOOL SLA_FUSION_USE_MASK { } BOOL SLA_FUSION_INVERT_MASK { } BOOL SLA_FUSION_INVERT_OUTPUT { } SHADERLINK SLA_FUSION_BLEND_CHANNEL { } SHADERLINK SLA_FUSION_MASK_CHANNEL { } SHADERLINK SLA_FUSION_BASE_CHANNEL { } } }