CONTAINER XSLAFresnel { NAME XSLAFresnel; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { BOOL SLA_FRESNEL_USE_BUMP { } LONG SLA_FRESNEL_RENDER { CYCLE { SLA_FRESNEL_RENDER_FRONT_ONLY; SLA_FRESNEL_RENDER_FRONT_TRANS; SLA_FRESNEL_RENDER_BACK_ONLY; SLA_FRESNEL_RENDER_BACK_TRANS; SLA_FRESNEL_RENDER_FRONT_BACK; } } GRADIENT SLA_FRESNEL_GRADIENT { ICC_BASEDOCUMENT; } SEPARATOR { LINE; } BOOL SLA_FRESNEL_PHY_ENABLE { } GROUP { COLUMNS 2; REAL SLA_FRESNEL_PHY_IOR { UNIT REAL; MIN 1.0; STEP 0.1; } LONG SLA_FRESNEL_PHY_IOR_PRESET { CYCLE { SLA_FRESNEL_PHY_IOR_PRESET_CUSTOM; SLA_FRESNEL_PHY_IOR_PRESET_ASPHALT; SLA_FRESNEL_PHY_IOR_PRESET_BEER; SLA_FRESNEL_PHY_IOR_PRESET_BRONZE; SLA_FRESNEL_PHY_IOR_PRESET_COPPER; SLA_FRESNEL_PHY_IOR_PRESET_DIAMOND; SLA_FRESNEL_PHY_IOR_PRESET_EMERALD; SLA_FRESNEL_PHY_IOR_PRESET_ETHANOL; SLA_FRESNEL_PHY_IOR_PRESET_GLASS; SLA_FRESNEL_PHY_IOR_PRESET_GOLD; SLA_FRESNEL_PHY_IOR_PRESET_IRON; SLA_FRESNEL_PHY_IOR_PRESET_JADE; SLA_FRESNEL_PHY_IOR_PRESET_MILK; SLA_FRESNEL_PHY_IOR_PRESET_OIL_VEGETABLE; SLA_FRESNEL_PHY_IOR_PRESET_PEARL; SLA_FRESNEL_PHY_IOR_PRESET_PET; SLA_FRESNEL_PHY_IOR_PRESET_PLEXIGLASS; SLA_FRESNEL_PHY_IOR_PRESET_RUBY; SLA_FRESNEL_PHY_IOR_PRESET_SAPPHIRE; SLA_FRESNEL_PHY_IOR_PRESET_SILVER; SLA_FRESNEL_PHY_IOR_PRESET_TEFLON; SLA_FRESNEL_PHY_IOR_PRESET_TITANIUM; SLA_FRESNEL_PHY_IOR_PRESET_WATER; SLA_FRESNEL_PHY_IOR_PRESET_WATER_ICE; SLA_FRESNEL_PHY_IOR_PRESET_WHISKEY; } } } BOOL SLA_FRESNEL_PHY_INVERT { } } }