CONTAINER XSLADirt { NAME XSLADirt; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { REAL SLA_DIRTY_RAY_BIAS { MIN 0; } REAL SLA_DIRTY_MAX_DISTANCE { MIN 0; } LONG SLA_DIRTY_NUM_RAYS { MIN 1; } REAL SLA_DIRTY_SPREAD { UNIT PERCENT; MIN 0; MAX 100; } REAL SLA_DIRTY_CONTRAST { UNIT PERCENT; MIN 0; MAX 100; } } }