STRINGTABLE Xsunburst { Xsunburst "Sunburst Shader"; SUNBURSTSHADER_COLOR "Color"; SUNBURSTSHADER_SCALE_R "R Frequency"; SUNBURSTSHADER_SCALE_A "A Frequency"; SUNBURSTSHADER_FREQUENCY "T Frequency"; SUNBURSTSHADER_TURBULENCE "Turbulence"; SUNBURSTSHADER_RADIUS "Radius"; SUNBURSTSHADER_HEIGHT "Height"; }