STRINGTABLE Mterrain { Mterrain "Terrain Shader"; TERRAINSHADER_TYPE "Type"; TERRAINSHADER_TYPE_CUSTOM "Custom"; TERRAINSHADER_TYPE_MOUNTAIN "Mountain"; TERRAINSHADER_TYPE_MARS "Mars"; TERRAINSHADER_TYPE_MOON "Moon"; TERRAINSHADER_TYPE_DESERT "Desert"; TERRAINSHADER_TYPE_POLAR "Polar"; TERRAINSHADER_COLOR "Color"; TERRAINSHADER_HEIGHT "Height"; }