STRINGTABLE Mfog { Mfog "Fog Shader"; FOGSHADER_SAMPLES "Samples"; FOGSHADER_VOLUMETRIC "Volumetric"; FOGSHADER_SCALE "Frequency"; FOGSHADER_COLOR "Color"; FOGSHADER_TYPE "Type"; FOGSHADER_TYPE_LINEAR "Linear"; FOGSHADER_TYPE_EXPONENTIAL "Exponential"; FOGSHADER_TYPE_NODECREASE "No Decrease"; FOGSHADER_THICKNESS "Thickness"; FOGSHADER_DECREASE "Decrease"; FOGSHADER_TURBULENCE "Turbulence"; FOGSHADER_AMPLITUDE "Amplitude"; FOGSHADER_FREQUENCY "T Frequency"; }