// C4D-StringResource // Identifier Text STRINGTABLE { IDS_MATERIAL_FOG "Fog"; IDS_MATERIAL_TERRAIN "Terrain"; IDS_SHADER_BRICK "Brick"; IDS_SHADER_CHECKERBOARD "Checkerboard"; IDS_SHADER_CLOUD "Cloud"; IDS_SHADER_COLORSTRIPES "Color Stripes"; IDS_SHADER_CYCLONE "Cyclone"; IDS_SHADER_EARTH "Earth"; IDS_SHADER_FIRE "Fire"; IDS_SHADER_FLAME "Flame"; IDS_SHADER_GALAXY "Galaxy"; IDS_SHADER_GRADIENT "Gradient"; IDS_SHADER_MARBLE "Marble"; IDS_SHADER_METAL "Metal"; IDS_SHADER_NOISE "Simple Noise"; IDS_SHADER_RUST "Rust"; IDS_SHADER_STAR "Stars"; IDS_SHADER_STARFIELD "Starfield"; IDS_SHADER_SUNBURST "Sunburst"; IDS_SHADER_TURBULENCE "Simple Turbulence"; IDS_SHADER_PLANET "Planet"; IDS_SHADER_VENUS "Venus"; IDS_SHADER_WATER "Water"; IDS_SHADER_WOOD "Wood"; IDS_SHADER_SPECTRAL "Spectral"; IDS_SHADER_CHANLUM "ChanLum"; IDS_SHADER_MOSAIC "Pixel"; IDS_SHADER_PAVEMENT "Pavement"; IDS_SHADER_TERRAINMASK "Terrain Mask"; IDS_SHADER_RAIN "Weathering"; IDS_SHADER_NORMALIZER "Normalizer"; IDS_CGFX_MODELVIEWPROJECTION "ModelViewProjection"; IDS_CGFX_FILE "File"; IDS_CGFX_NORMALIZE_CUBE_TEXTURE "Normalize Cube Texture"; IDS_SHADER_REFERENCE "Reference (Experimental)"; IDS_SHADER_CURVATURE "Curvature (Experimental)"; IDS_SHADER_CHOOSER "Chooser"; IDS_SHADER_CHOOSER_ACTIVE "Active"; IDS_SHADER_CHOOSER_UP "Up"; IDS_SHADER_CHOOSER_DWN "Down"; IDS_SHADER_CHOOSER_DEL "Remove"; IDS_SHADER_CHOOSER_LAYER_SHADER "Shader"; }