#ifndef XWATER_H__ #define XWATER_H__ enum { WATERSHADER_SCALEX = 1000, // REAL WATERSHADER_SCALEY = 1001, // REAL WATERSHADER_FREQUENCY = 1002, // REAL WATERSHADER_WIND = 1003, // REAL WATERSHADER_COLOR = 1006 // GRADIENT }; #endif // XWATER_H__