CONTAINER Xturbulence { NAME Xturbulence; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { GRADIENT TURBULENCESHADER_COLOR { ICC_BASEDOCUMENT; } REAL TURBULENCESHADER_SCALEX { MIN 0.0; STEP 0.01; } REAL TURBULENCESHADER_SCALEY { MIN 0.0; STEP 0.01; } REAL TURBULENCESHADER_OCTAVES { MIN 0.0; MAX 10.0; STEP 0.01; } } }