#ifndef XTURBULENCE_H__ #define XTURBULENCE_H__ enum { TURBULENCESHADER_SCALEX = 1002, // REAL TURBULENCESHADER_SCALEY = 1003, // REAL TURBULENCESHADER_OCTAVES = 1004, // REAL TURBULENCESHADER_COLOR = 1005 // GRADIENT }; #endif // XTURBULENCE_H__