CONTAINER Xrust { NAME Xrust; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { GRADIENT RUSTSHADER_COLOR { ICC_BASEDOCUMENT; } REAL RUSTSHADER_LEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; } REAL RUSTSHADER_FREQUENCY { MIN 0.0; STEP 0.01; } } }