#ifndef XFIRE_H__ #define XFIRE_H__ enum { FIRESHADER_SCALEX = 1000, // REAL FIRESHADER_SCALEY = 1001, // REAL FIRESHADER_TURBULENCE = 1002, // REAL FIRESHADER_FREQUENCY = 1003, // REAL FIRESHADER_COLOR = 1004 // GRADIENT }; #endif // XFIRE_H__