CONTAINER Xearth { NAME Xearth; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { COLOR EARTHSHADER_SEA {} COLOR EARTHSHADER_LAND {} COLOR EARTHSHADER_MOUNTAIN {} REAL EARTHSHADER_FREQUENCY { MIN 0.0; STEP 0.01; } REAL EARTHSHADER_LEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; } } }