#ifndef XEARTH_H__ #define XEARTH_H__ enum { EARTHSHADER_SEA = 1000, // VECTOR EARTHSHADER_LAND = 1001, // VECTOR EARTHSHADER_MOUNTAIN = 1002, // VECTOR EARTHSHADER_FREQUENCY = 1003, // REAL EARTHSHADER_LEVEL = 1004 // REAL }; #endif // XEARTH_H__