#ifndef XCLOUD_H__ #define XCLOUD_H__ enum { CLOUDSHADER_SCALEX = 1002, // REAL CLOUDSHADER_SCALEY = 1003, // REAL CLOUDSHADER_LEVEL = 1004, // REAL CLOUDSHADER_COLOR = 1005, // VECTOR CLOUDSHADER_COMPATIBILITY = 1006 }; #endif // XCLOUD_H__