CONTAINER Xchanlum { NAME Xchanlum; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { LONG CHANLUM_SAMPLES { MIN 1; } REAL CHANLUM_OFFSET { UNIT METER; } REAL CHANLUM_RADIUS { UNIT METER; } LONG CHANLUM_TYPE { CYCLE { CHANLUM_TYPE_NORMAL; CHANLUM_TYPE_AREA; //CHANLUM_TYPE_TEST1; } } GROUP { COLUMNS 3; BOOL CHANLUM_STOCASTIC { } BOOL CHANLUM_GAUSSIAN { } BOOL CHANLUM_SHADOWS { } } SEPARATOR { LINE; } LONG CHANLUM_SEED { } SEPARATOR { LINE; } //BOOL CHANLUM_LIGHTS_LIGHT_EXCLUSION { } LONG CHANLUM_LIGHTS_MODE { CYCLE { CHANLUM_LIGHTS_MODE_INCLUDE; CHANLUM_LIGHTS_MODE_EXCLUDE; } } IN_EXCLUDE CHANLUM_LIGHTS { NUM_FLAGS 0; INIT_STATE 0; SEND_SELCHNGMSG 1; ACCEPT { Olight; }; } } }