#ifndef MTERRAIN_H__ #define MTERRAIN_H__ enum { TERRAINSHADER_HEIGHT = 1005, // REAL TERRAINSHADER_TYPE = 1006, // LONG TERRAINSHADER_TYPE_CUSTOM = 0, TERRAINSHADER_TYPE_MOUNTAIN = 1, TERRAINSHADER_TYPE_MARS = 2, TERRAINSHADER_TYPE_MOON = 3, TERRAINSHADER_TYPE_DESERT = 4, TERRAINSHADER_TYPE_POLAR = 5, TERRAINSHADER_COLOR = 1007 // GRADIENT }; #endif // MTERRAIN_H__