#ifndef C4D_SYMBOLS_H__ #define C4D_SYMBOLS_H__ enum { IDS_START = 10000, IDS_MATERIAL_FOG, IDS_MATERIAL_TERRAIN, IDS_SHADER_BRICK, IDS_SHADER_CHECKERBOARD, IDS_SHADER_CLOUD, IDS_SHADER_CYCLONE, IDS_SHADER_EARTH, IDS_SHADER_FIRE, IDS_SHADER_FLAME, IDS_SHADER_GALAXY, IDS_SHADER_GRADIENT, IDS_SHADER_MARBLE, IDS_SHADER_METAL, IDS_SHADER_NOISE, IDS_SHADER_RUST, IDS_SHADER_STAR, IDS_SHADER_STARFIELD, IDS_SHADER_SUNBURST, IDS_SHADER_TURBULENCE, IDS_SHADER_PLANET, IDS_SHADER_VENUS, IDS_SHADER_WATER, IDS_SHADER_WOOD, IDS_SHADER_SPECTRAL, IDS_SHADER_COLORSTRIPES, IDS_SHADER_CHANLUM, IDS_SHADER_MOSAIC, IDS_SHADER_PAVEMENT, IDS_SHADER_TERRAINMASK, IDS_SHADER_RAIN, IDS_SHADER_NORMALIZER, IDS_SHADER_REFERENCE, IDS_SHADER_CURVATURE, IDS_SHADER_CHOOSER, IDS_CGFX_MODELVIEWPROJECTION, IDS_CGFX_FILE, IDS_CGFX_NORMALIZE_CUBE_TEXTURE, IDS_SHADER_CHOOSER_ACTIVE, IDS_SHADER_CHOOSER_UP, IDS_SHADER_CHOOSER_DWN, IDS_SHADER_CHOOSER_DEL, IDS_SHADER_CHOOSER_LAYER_SHADER, _DUMMY_ELEMENT_ }; #endif // C4D_SYMBOLS_H__