STRINGTABLE Owinddeform { Owinddeform "Wind Deform Object"; WINDDEFORMOBJECT_AMPLITUDE "Amplitude"; WINDDEFORMOBJECT_SIZE "Size"; WINDDEFORMOBJECT_FREQUENCY "Frequency"; WINDDEFORMOBJECT_TURBULENCE "Turbulence"; WINDDEFORMOBJECT_FX "fx"; WINDDEFORMOBJECT_FY "fy"; WINDDEFORMOBJECT_FLAG "Flag"; }