STRINGTABLE Oloudspeaker { Oloudspeaker "Loudspeaker Object"; LMOBJECT_SHOW "Show Cone and Falloff"; CONE_GROUP "Cone"; LMOBJECT_INNERCONE "Inner Cone"; LMOBJECT_OUTERCONE "Outer Cone"; LMOBJECT_INNERANGLE "Inner Angle"; LMOBJECT_OUTERANGLE "Outer Angle"; FALLOFF_GROUP "Falloff"; LMOBJECT_FALLOFF "Falloff"; LMOBJECT_FALLOFF_NONE "None"; LMOBJECT_FALLOFF_LINEAR "Linear"; LMOBJECT_FALLOFF_INVERSE "Inverse"; LMOBJECT_FALLOFF_INVERSESQUARE "Inverse Square"; LMOBJECT_FALLOFF_INVERSECUBIC "Inverse Cubic"; LMOBJECT_INNERDIST "Inner Distance"; LMOBJECT_OUTERDIST "Outer Distance"; }