STRINGTABLE Oexplosionfx { Oexplosionfx "ExplosionFX Object"; ID_EXPLOSIONFX_EXPLOSION "Explosion"; ID_EXPLOSIONFX_CLUSTER "Cluster"; ID_EXPLOSIONFX_GRAVITY "Gravity"; ID_EXPLOSIONFX_ROTATION "Rotation"; ID_EXPLOSIONFX_SPECIALS "Special"; EXPLOSIONFX_EXPLOSTRENGTH "EX Strength" "Strength"; EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF "EX Strength Decay" "Decay"; EXPLOSIONFX_EXPLOSTRENGTH_RANDOM "EX Strength Variation" "Variation"; EXPLOSIONFX_EXPLODIRECTION "EX Direction" "Direction"; EXPLOSIONFX_EXPLODIRECTION_ALL "All"; EXPLOSIONFX_EXPLODIRECTION_O_X "Only X "; EXPLOSIONFX_EXPLODIRECTION_E_X "Except X "; EXPLOSIONFX_EXPLODIRECTION_O_Y "Only Y"; EXPLOSIONFX_EXPLODIRECTION_E_Y "Except Y"; EXPLOSIONFX_EXPLODIRECTION_O_Z "Only Z"; EXPLOSIONFX_EXPLODIRECTION_E_Z "Except Z"; EXPLOSIONFX_LINEAR "EX Direction Linear" "Linear"; EXPLOSIONFX_EXPLODIRECTION_RANDOM "EX Direction Variation" "Variation"; EXPLOSIONFX_EXPLOTIME "EX Blast Time" "Blast Time"; EXPLOSIONFX_DSPEED "EX Blast Speed" "Blast Speed"; EXPLOSIONFX_DSPEED_FALLOFF "EX Blast Speed Decay" "Decay"; EXPLOSIONFX_DSPEED_RANDOM "EX Blast Speed Variation" "Variation"; EXPLOSIONFX_DMAX_RANGE "EX Blast Range" "Blast Range"; EXPLOSIONFX_DMAX_RANGE_RANDOM "EX Blast Range Variation" "Variation"; EXPLOSIONFX_THICKNESS "CL Thickness" "Thickness"; EXPLOSIONFX_THICKNESS_RANDOM "CL Thickness Variation" "Variation"; EXPLOSIONFX_DENSITY "CL Density" "Density"; EXPLOSIONFX_DENSITY_RANDOM "CL Density Variation" "Variation"; EXPLOSIONFX_CLUSTERKIND "CL Cluster Type" "Cluster Type"; EXPLOSIONFX_CLUSTERKIND_POLYS "Polygons"; EXPLOSIONFX_CLUSTERKIND_STAGS "Use Selection Tags"; EXPLOSIONFX_CLUSTERKIND_SE_PO "Selections + Polys"; EXPLOSIONFX_CLUSTERKIND_AUTOM "Automatic"; EXPLOSIONFX_CLUSTER_NAME "CL Mask" "Mask"; EXPLOSIONFX_CLUSTERFIX "CL Fix Unselected" "Fix Unselected"; EXPLOSIONFX_CLUSTER_MIN_POLYS "CL Min Polys" "Min Polys"; EXPLOSIONFX_CLUSTER_MAX_POLYS "CL Max Polys" "Max Polys"; EXPLOSIONFX_DISAPPEAR "CL Disappear" "Disappear"; EXPLOSIONFX_DISAPPEARKIND "CL Disappear Kind" "Kind"; EXPLOSIONFX_DISAPPEARKIND_TIME "Time"; EXPLOSIONFX_DISAPPEARKIND_DIST "Distance"; EXPLOSIONFX_DISAPPEAR_START "CL Disappear Start" "Start"; EXPLOSIONFX_DISAPPEAR_DELAY "CL Disappear Duration" "Duration"; EXPLOSIONFX_GRAVITATION "GR Acceleration" "Acceleration"; EXPLOSIONFX_GRAVITATION_RANDOM "GR Acceleration Variation" "Variation"; EXPLOSIONFX_GDIRECTION "GR Direction" "Direction"; EXPLOSIONFX_GDIRECTION_NO "None"; EXPLOSIONFX_GDIRECTION_X " X World"; EXPLOSIONFX_GDIRECTION_NX "-X World"; EXPLOSIONFX_GDIRECTION_Y " Y World"; EXPLOSIONFX_GDIRECTION_NY "-Y World"; EXPLOSIONFX_GDIRECTION_Z " Z World"; EXPLOSIONFX_GDIRECTION_NZ "-Z World"; EXPLOSIONFX_GMAX_RANGE "GR Range" "Range"; EXPLOSIONFX_GMAX_RANGE_RANDOM "GR Range Variation" "Variation"; EXPLOSIONFX_WSPEED "RT Speed" "Speed"; EXPLOSIONFX_WSPEED_FALLOFF "RT Speed Decay" "Decay"; EXPLOSIONFX_WSPEED_RANDOM "RT Speed Variation" "Variation"; EXPLOSIONFX_ROTACHSE "RT Rotation Axis" "Rotation Axis"; EXPLOSIONFX_ROTACHSE_C "Center Of Gravity"; EXPLOSIONFX_ROTACHSE_X "X-Axis"; EXPLOSIONFX_ROTACHSE_Y "Y-Axis"; EXPLOSIONFX_ROTACHSE_Z "Z-Axis"; EXPLOSIONFX_ROTACHSE_RANDOM "RT Rotation Axis Variation" "Variation"; EXPLOSIONFX_WINDSPEED "SP Wind" "Wind"; EXPLOSIONFX_WINDSPEED_RANDOM "SP Wind Variation" "Variation"; EXPLOSIONFX_WIRBELSPEED "SP Twist" "Twist"; EXPLOSIONFX_WIRBELSPEED_RANDOM "SP Twist Variation" "Variation"; EXPLOSIONFX_REALMODE "Preview"; EXPLOSIONFX_TIME "Time"; }